^
Rising Legends:
Breathe
Full-Blooded Water Dragon
Athletics
3
Endure
3
Martial
1
Elude
2
Nimble
3
Tools
1
Guile
2
Poise
2
Zeal
3
Magic
1
Nature
2
Observe
1

Grit

14 Energy

11 Resolve

1 Luck

3 Minor Actions

Movement


Movement Types: Primary: Land, Flight with Wings | Secondary: Swim
Languages: Keric, Draconic, Ancient
Size: 0    Height: 6'11"    Weight: 189 pounds
Age: 43 years    Gender:
Form: Claws, Fangs, Horns, Tail, and Wings
Affinities: None

0 / 12 AP

1 Training Limit

42 Carry Limit

57.82 Souls

1 Priority Bonus

5 Threshold

0 Physical Reduction

3 Pound Grip
Major Actions
Dragon BreathBodyTalentLock 1 Element. Launch a ranged Strike from your mouth with 6 range to deal 6 Bashing damage of the Locked Element to Grit. This counts as an Lightweight Unarmed Strike and reduce any DL increase to this attack from Augments by 6.Notes: Lock: Water
Minor Actions
Fates Fall + BUmbralSpiritualResponse - Infusion (Fated style)After rolling doubles in your successful attack roll against a single creature, use Trip against them with 1 d12 as the attack roll.For 1 round, they must Balance after standing.
Remote AugmentationUmbralResponse - Infusion (Sorcerer style)As another target creature in 3 range uses an action, choose up to 1 Augments you know and pay their costs. They may apply the Augments to their action.
Augments
Area AugmentSpaceTacticalAugment - Empower1 + Intensity Energy: Augment an ability with an effect that has Area Tier 1, 2, 3, or 4. Increase or decrease the Area Tier by up to 1 + Intensity. You cannot increase above Tier 4. If Area Tier was 1, Area Value becomes half of the range and range becomes 0. If deceasing Tier, the cost of this becomes 1 Resolve and range becomes equal to the Area Value + Intensity.
Excluding AugmentTacticalSpaceOrderAugment - Control1 Resolve: Augment an effect. Up to 2 + Intensity * 2 target subjects are unaffected by it. This does not modify results of the effect.
Passive effects
Blended Heritage + 2FormTreat your Training Limit with this ability as 1 higher. Increase the number of Root abilities you can learn from your Primary Species by 1.
Full-blooded
At the start of your turn, roll to reduce Ailments like at the end of turn.

Dragon Body
Your arms also function as legs and your fangs, horns, and tail gain +1 Reach.

Dragon Element
Lock 1 Element. When you could Lock this Element for an ability, you must.

Dragon Resistance
Gain 6 Reduction against your Dragon Element and 1 Ailment Reduction.

Draconic HuntingNatureSensesAspectGain +1 on Priority rolls and +1 on Survival rolls.
Element AttunedAspectLock 1 Element. Your attacks and effects of the Locked Element gain +1 damage.Notes: Lock: Water
Strengthened WingsBodyMobileAspectGain Flight with Wings as a Primary Movement type. Double your carry limit to determine your limitations for flight.
Owned Gear
Not calculated into above values yet.






© 2026 - Grinning Demon Games. All rights reserved.