^
Rising Legends: Searching Mind
Searching Mind
Search - Mind

MindDecayNature Potion
Spell - Elemental (Mentalist style)
Deal 4 + TT/2 Mystical Mind damage to Grit of target creature in 6 + TT x 2 range.
Defense Endure
Boost: If you cause 4 or more Injury, cause Tier 2 Wounded Tier to their head.
BodyMobile
Talent (Warrior style)
Requirements: 7 Combined Tiers of Martial and Tools
Gain +1 + TT/3 Movement Pool and on Charisma defenses.
Duration 6 + TT x 2 rounds
Boost: Reduce Manifest DL by 1 + TT/2.
Umbral
Spell - Transference (Bard style)
Requirements: 7 Combined Tiers of Guile and Poise
Lock 1 + TT Species. TT/2 Energy: Create a creature of a Locked species with up to 12 + TT x 6 AP in a space in Reach. It cannot have any Root abilities. It is mindless, behaves as if Bonded to you, and enters Priority after you.
Duration 6 + TT x 2 minutes
Boost: The creature can have up to 1 + TT/2 Root abilities.
Mind
Aspect
Requirements: Insectfused
Gain Telepathy with 10 + TT x 10 range.
Boost: You can send an image or emotion as part of your words.
DecaySenses
Aspect
Requirements: Elf
Gain a sense Illsense. This sense has -1 range and DL 3. It can sense poisons and diseases as having Magnitude equal to 1 + 1/2 their rarity. If you exceed the DL by 3, know the effect method for poisons and which of the mind, body, or spirit it affects for diseases. Exceeding the DL by 6 knows how many more attacks have succeeded than failed. Exceeding the DL by 9 identifies how many attacks are remaining for poisons and if the infected is contagious for diseases.
Boost: Gain +1 + TT on rolls with Illsense.
UmbralOrder
Spell - Transference (Mentalist style)
Target Mindless creature in 3 + TT range follows your commands as if Bonded to you.
Duration 1 + TT rounds   Defense Nature
Boost: The creature uses your Wit Skill Tiers for defense in place of its own.
MindOrder
Aspect (Advocate style)
Gain +1 + TT/3 on defense against Despair and Mind effects.
Boost: Gain 1 + TT Resolve Reduction against abilities.
Form
Requirements: Root Beast
Become mindless.
MindDespair
Aspect (Mentalist style)
Gain +1 + TT/2 on rolls to resist Emotional. You may Manifest spells that have Despair or Mind Affinity without using a limb while Focal Locked on yourself. After succeeding a spell like this, you may immediately use Demoralize or Soothe targeting an affected creature as a minor action.
Boost: Reduce the Skill Tier requirement of abilities that have Despair or Mind Affinity by 1.
MindBody
Form
Requirements: Root Shifter
Grow 1 size. Gain +1 on rolls to reduce Emotional afflicting you and defense against Body and Mind effects.
Forever merged with another Shifter whose mind has drifted away.
Mind
Aspect
Requirements: Mind Affinity
You can have an additional 1 + TT Focal Subjects and Focal Points.
Not multitasking leaves you bored.
MindDecay
Spell - Suppression (Mentalist style)
Requirements: 9 Combined Tiers of Guile and Magic
Cause target creature in Reach to forget all events of the last 1 + TT rounds.
Defense Observe
Boost: Deal 1 + TT Dazzled and Unaware damage.
MindSpiritual Potion
Spell - Infusion (Oracle style)
Gain +1 + TT/2 on defense against Domination.
Duration 1 + TT hours
Boost: When you are Ambushed, count as in Conflict.
Body Potion
Spell - Mutation (Mentalist style)
Requirements: 7 Combined Tiers of Guile and Magic
Remove Mindless from target creature in Reach.
Duration 1 + TT minutes   Defense Zeal
Boost: They regain their memories from the last body they were in.
Mind
Spell - Illusion (Trapsmith style)
Requirements: 7 Combined Tiers of Elude and Tools
Choose a trap. Attack Observe of creatures that examine target object in Reach to think the object has the chosen trap on it.
Duration 3 + TT days
Boost: If creatures take actions that would trigger the trap, deal 4 + TT/2 Mystical Mind damage to their Grit.
SpaceOrder
Spell - Suppression (Warder style)
Lock 1 + TT/2 of ancient, magical, animal, fae, natural, aberration, Mindless. Choose a Locked type. The first time each round each creature of the Locked type in an Aura 3 + TT would move towards you, attack Nature with 1 + TT/3 d12 to cause them to not move closer to you for 1 minute.
Duration 1 + TT minutes
Boost: After this causes a creature to stop moving, deal 3 Space damage to them.
Body
Aspect
Requirements: Shifter
You may pay 1 Shift as a Major action to choose Air, Earth, Fire, or Water. Gain 1 + TT Reduction against the chosen Element. This effect lasts until you become Unconscious or you cease it.
Boost: Req: Trained 4 Times - You may also choose from Mind, Body, Radiant, and Necrotic.
NatureMindSpiritual
Augment - Empower
6 Energy: Augment an ability that causes an undead creature. Roll 1 + Intensity d12 to have the soul that last occupied the body return to the body, allowing them to retain their memories and Skill Tiers from it and not be Mindless, if it is not currently in a body, DL 9.
Umbral
Spell - Transference (Harmonizer style)
Requirements: 7 Combined Tiers of Endure and Poise
Teleport up to 1 mile. Bring up to TT target creatures in Reach. You must have a clear image in your mind of your destination or this fails. If the destination is not visually unique from other locations in range, you can end up in the wrong location.
Defense Magic
Boost: Instead of an image in your mind, choose a direction and distance.
Umbral
Spell - Transference (Scavenger style)
Requirements: 7 Combined Tiers of Elude and Observe
Teleport target Gripped object and its contents up 1 + TT x 2 miles. It appears on the closest surface. You must have a clear image in your mind of your destination or this fails.
Boost: You do not need an image of your destination. Instead, you can choose a direction and distance.
MindBody
Form
Requirements: Root Mammalfused
Shrink 1 size. Gain +1 on Knowledge and Priority rolls.
The mastermind archetype has animal influencers that are known for their cunning, like foxes.
NatureMindSpiritual
Aspect (Harmonizer style)
Requirements: 7 Combined Tiers of Endure and Poise
Treat Dazzled and Emotional as 1 + TT/2 Tiers lower to determine their effect.
Boost: Gain +1 + TT/3 defense against Living Elements effects.
MindNecroticGravity
Aspect (Monster style)
Requirements: Vampire
Reduce your DL to Manifest Necrotic, Mind, and Gravity abilities by 1 + TT/2.
Boost: Lock 1 + TT/3 of: Necrotic, Mind or Gravity affinity. Gain the Locked Affinities.
NatureTactical
Aspect (Stalker style)
Gain +1 + TT on Creature Knowledge rolls.
Boost: If you succeed Knowledge to know how a Beast or Mindless creature normally attacks, gain +1 on defense against it.





© 2026 - Grinning Demon Games. All rights reserved.