The Team | Grinning Demon Games
ABOUT US
It is an exciting time for Grinning Demon Games LLC. Our expandable card game, full length novel, and board game are ready for production while our Tabletop RPG is going through its final revisions. We also have many more projects lined up for the future. All possible by assistance from our allies and support from players like you. We have been fortunate to have the rich community of tabletop gamers. Thank you, truly.
Who is Grinning Demon Games? Our core team is our master mathematician, Clint Menezes, our word crafter, Travis Almon, and our fearless leader and game designer, Yitzi Santer.
Our goal always has been and will continue to be to make great games and stories. But what does that mean exactly? Well, in our many collective lifetimes of gaming experience, we’ve determined a few things. A great game has meaningful choices. Choices that matter. Choices that determine victory or defeat. Choices that define a character. Choices that are satisfying. A great game has well thought out rules governed by logic and heavily tested. A great game is welcoming and accessible to all gamers. A great game is rich in storytelling. Stories that speak to us. Allow us to explore ourselves. Great games allow a space for us to express ourselves and our own styles, ambitions, dreams, and even our fears. Lastly, great games are simply fun.
That’s who we are. An ambitious team who loves games, stories, and gamers.
THE TEAM
YITZI SANTER
The Creator
Yitzi is the mastermind behind the games. He designed his first when he was just ten years old and has continued creating games since then, sometimes even in his dreams! His background in computer programming has been a huge asset, allowing him to create the websites that present his projects. As his friends began requesting further advancements of his ideas, they picked up such popularity that others joined his team.
His drive to see people enjoy his creations resulted in him founding Grinning Demon Games. He is often found in local gaming stores continuing the development of game components. When he is not growing the business, he enjoys spending time with his wife and copy editor, Angela, and their dog, Spencer.
You can email him directly at Yitzi@GrinningDemonGames.com.
CLINTON MENEZES
Lead Developer
Clint brings his 40+ years of table top role-playing game experience across many genres and types of systems to the Grinning Demon Games team. He combines that experience with the mathematical rigor of 20+ years as an electronics designer with his BSEE from University of Illinois at Urbana Champaign to ensure that the mechanics of the game work together and are consistent.
When he can escape his four cats, he can be found at local gaming stores and has been a regular at DieCon and Archon for decades.
You can email him directly at Clint@GrinningDemonGames.com.
TRAVIS ALMON
Lead Writer
Travis was born in 1994 in Missouri. His parents emphasized the ability to read at a young age, which allowed an early love of great stories. He spent much time in the works of Frank Peretti, Ted Dekker, and C. S. Lewis. In the woods near his house, he would imagine stories of dragons and heroes. Despite this, he hated most of his English classes in school. Travis found the selections that classes focused on to be pretentious and uninteresting. He also disagreed with many of his teachers’ insistence of there being a single, correct approach to literary criticism.
Another childhood favorite was tabletop games. After starting his first job in high school as a clerk and meat cutter at a local deli, he spent an embarrassing percentage of his income on amassing a collection of board games to rival his book collection. Outside of these activities, he spent his time taking his bike on tours of parks and playing guitar in his youth group’s worship band. This youth group was also attended by Sarah Abrahamson, who would later become his wife. It was also during this time that Travis made his first abysmal attempts at following his dream of being a writer. Initial attempts at poetry and short stories discouraged him from continued writing. Travis first started playing role-playing games during his freshman year at Jefferson College with his board gaming friends from high school. He loved the freeing nature of the format, being able to share stories in his head, making a vast world that felt real, and tinkering with rules to make them fit his vision along with having an outlet for his showmanship tendencies. It also made him pick up the pen again to write short stories that took place in his crafted world.
After earning his Associate’s, Travis transferred to Webster University to study business. Scheduling conflicts caused a lull in his tabletop gaming. In spare time between classes, he would hang out at local game stores. It was at an open game day at GameNite that Travis came across Yitzi and his group of playtesters working on Soulshards. Travis was eager to have a regular group again and was intrigued by helping a local startup. Travis became increasingly involved in the development process before being integrated into the core development team. He revised the mythos, origin, and species of the Soulshards universe. Then Sarah finally convinced Travis to retry his dream of being a novelist.
Travis finished his Bachelor’s in 2019, and on March 14, 2020, he married Sarah. Just in time, too. Mere days after their wedding, the country locked down from COVID-19. The wedding would be known to his family as “the last hoorah.” Currently, Travis is finishing the first novel for the Soulshards universe. Along with assisting in the development of GDG’s other projects. When not working on these, Travis enjoys biking through beautiful locations, painting, photography, and of course, reading.
You can email him directly at Travis@GrinningDemonGames.com.
ANGELA SANTER
Copy Editor
Angela first tried her hand at sewing in junior high and began spending her class time sketching costumes and formalwear. While majoring in Fashion Design with a minor in Retail Merchandising at Lindenwood University, she was awarded Best Mini Collection and the Lectra Corporation Fashion Design Award. She graduated summa cum laude and eventually put her enthusiasm for historical costuming and correcting grammar to use for her husband Yitzi’s passion projects.
Her last decade in the financial industry has allowed the freedom to pursue personal projects, such as freelance designing as ::rAve Clothing:: for organizations such as St. Louis Osuwa Taiko and working alongside seamstresses of the St. Louis Muny, making and donating quality face masks during the COVID-19 pandemic. Her designs have appeared on the runways of Lindenwood University, St. Louis’s RAW, and Style in the Loop.
SUPPORT TEAM
Maxwell Tohtz, Christian Luetkemeyer, Nick Geer, Sam Bromet, Tracy Hanners, John Barone, Reese Menezes, Alexander Truskoski, Kevin Hazslip, Carl Wagner, Brad Rechtien, Sam Lee, Richard Shore, Jim Gillentine, Rebecca Wurl, Jason Dodge, Zac Ghostrock Luthy, Zachary Thorp
ARTISTS
Mike Mumah, Martin Hughes – publishing.m3h.design, J.N. Butler, Edward Yorke, Jeshields, Michael Stefanakis –
mikestef.artstation.com, Jessica Maria Rechtien, Hans Gromet –
artstation.com/ehychgee, Yves Muench, Minh Nguyet Nguyen, Alexandro Oukino, WOMBO, Wonder, Rachel Maduro, William Warby –
flickr.com/photos/wwarby, Lorc –
lorcblog.blogspot.com
ALLIES
SPEEDROBO GAMES
Speedrobo games is an indie development studio that specializes in card games. Speedrobo has been in the gaming industry for over 10 years and have had their hands in just about ever aspect of it. From development, playtesting, manufacturing, marketing, kickstarting shipping, fulfillment, and retail; they’ve done it all! If you’re having trouble getting your game off the ground, Speedrobo is the one to call! Check them out at
speedrobogames.com.
We are obtaining assistance from Speedrobo games in several ways. They built our Broken Allinace CCG on Tabletop Simulaotr, they are running playtests for us with constructed feedback, and they are producing physical cards for presentation. They also shine with amazing customer service!
EDWARD YORKE
Edward is a Concept artist and Illustrator specialising in the games industry. Visit
http://eyorke.com to see his portfolio and get in touch.
Edward designed the card layout for our ECG
Broken Alliance and layout and art for all of our
RPG ailments. He has proven to be an expert in taking our ramblings of visual desires and turning them into exactly the image we didn’t know we wanted.
MICHAEL STEFANAKIS
Michael Stefanakis is crafting the art for our board game
Grand Tournament. He brings the characters to life with his style and talent. You can see his work and contact him at
mikestef.artstation.com.
A COUPLE OF CHARACTERS PODCAST
Alex and Quinn are a married couple and the creators of A Couple of Characters, a podcast about the joy of creating characters for RPGs. They focus on unique and unusual character pairings. Soulshards is the second system they have used to made characters. Listen to our session creating their character
here. Check out
acoupleofcharacterspodcast.com to listen to their episodes.
MARTIN HUGHES - GRAPHIC DESIGN AND ART DIRECTION
Matin created our logos and helps us with certain visual aspects. His skills are unparalleled! You can find him at www.M3h.design and on Twitter at
@m3hpublishing.
DICEGEEKS.COM
We appreciate the support we are receiving from Matt Davids, creator of Anarchy and
dicegeeks.com. Be sure to sign up for their newsletter here.
Listen to our interview with him here.
ARTIST UNITED NETWORK
Check out the work of Matt Schmitt with
Artist United Network as he helps build a community of amazing creatives and our
interview with him.
CARDE.IO
We will work with Carde.io on our Organized Play and Retail Engagement for our Soulshards games! Check them out at
carde.io.