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Rising Legends: Anatomy
Anatomy
Each creature is composed of specific body parts. The base form of most creatures is a torso, head, teeth, 2 eyes, 2 ears, 2 arms, and 2 legs. Each creature specifies when their form is different from this base. Each body part can be used for a single action or movement at a time.
Normally, limbs connect to a torso, distals attach to limbs, and Mouth, ears, eyes, and nose are part of a head. If two parts are in the same place, such as a claw and a hand on an arm, they count as a single part with the effects of each.
Torso Type
A torso is often the center of a creature where limbs and heads are connected. Each torso may be specified to be wide or long. Creatures with a wide torso, like a spider, triple their carry limit gained from Might. Creatures with a long torso, like a horse, double their carry limit gain from Might and can be mounted by other creatures. Torso objects must be made specifically to fit these body types.
Movement Limbs
Limbs that can be used to move. This is commonly legs, wings, and tails. Bodies with more than 2 legs gain +1 on Balance rolls and defense against Reposition and Trip for each additional limb when standing on them.
Manipulation Limbs
Limbs that have Grip or Grab or that have a distal attached that has Grip or Grab are Manipulation Limbs. These are commonly arms or tentacles. Each can be used to hold objects up to 1 + (Athletics + Tools Tiers) / 2 pounds. When multiple parts are used together, multiply the amount added from Skill Tiers by the number of parts used. For each 2 pounds an object exceeds this amount, suffer -1 on rolls to use it and Guard value.
If the part has Grip and is holding only 1 object that is not held by any other creature, that object becomes Gripped and can be used for its intended functions. If the part only has Grab, using the object for its intended functions costs an additional minor action.
Your body as a weapon
Each limb and distal can be used as a Tier 1 melee weapon that makes Unarmed Strikes with the traits listed below. The damage dealt by these is modified by your size and Athletics Tier.
PartDamageTypeSpecial
Arm1 + ATHBashingLightweight
Head1 + ATHBashing
Leg1 + ATHBashingDevastate, Lightweight
Tail0 + ATHBashingDisarm, Lightweight, Trip
Tentacles0 + ATHBashingDisarm, Grab, Lightweight, Reposition, Trip, +1 Reach
Torso1 + ATHBashing
Wings1 + ATHBashingLightweight, Reposition
DistalDamageTypeSpecial
Beak2 + ATHStabbingDevastate, Lightweight
Claws2 + ATHChoppingGrab, Lightweight
Fangs2 + ATHStabbingDevastate, Grab, Lightweight
Foot1 + ATHBashingLightweight
Hand1 + ATHBashingLightweight, Grip
Hoofs2 + ATHBashingLightweight, Reposition
Pincers1 + ATHStabbingDisarm, Grab, Lightweight
Spike2 + ATHStabbingDevastate, Lightweight
Talons2 + ATHC or SDevastate, Disarm, Grab, Lightweight
Teeth0 + ATHBashingLightweight




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