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Anatomy
Each creature is composed of specific body parts. The base form of most creatures is a torso, head, teeth, 2 eyes, 2 ears, 2 arms, and 2 legs. Each creature specifies when their form is different from this base. Each body part can be used for a single action or movement at a time.
Normally, limbs connect to a torso, distals attach to limbs, and Mouth, ears, eyes, and nose are part of a head. If two parts are in the same place, such as a claw and a hand on an arm, they count as a single part with the effects of each.
Torso Type
A torso is often the center of a creature where limbs and heads are connected. Each torso may be specified to be wide or long. Creatures with a wide torso, like a spider, triple their Bulk Limit. Creatures with a long torso, like a horse, double their Bulk Limit and can be mounted by other creatures. Torso objects must be made specifically to fit these body types.
Movement Limbs
Limbs that can be used to move. This is commonly legs, wings, and tails. Bodies with more than 2 legs gain +1 on Balance rolls and defense against Reposition and Trip for each additional limb when standing on them.
Manipulation Limbs
Limbs that have Grip or Grab or have a distal attached that has Grip or Grab. This is commonly arms or tentacles. These can be used to hold objects of Bulk up to double your Athletics Tier. When multiple parts are used together, add the Bulk permitted together. If the part has Grip and is holding only 1 object that is not held by any other creature, that object becomes Gripped and can be used for its intended functions.
Your body as a weapon
Each limb and distal can be used as a Tier 1 melee weapon that makes Unarmed Strikes with the traits listed below. The damage dealt by these is modified by your size.
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