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Rising Legends: Armor
Armor
Torso Armor - Craft Tier 2
Torso Armor grants Physical Reduction and has Bulk equal to the Tier. Suffer a penalty on Elude defense and Mobility rolls equal to 1/2 the Tier and reduce your Movement Pool and increase sound Tier you make while moving by 1/3 the Tier. Armor made for a long or wide torso has the Bulk doubled.
Additional Armor Parts - Craft Tier 3
Each armor part covers a different limb to grant Physical Reduction as torso armor against Called Shots for that part. The effects of the armor stack with the effects of all other worn parts. If worn on a limb or distal that is used to attack, that attack gains benefits of the material as weapons do and +1 damage.
Arms, Legs, Tentacles, or Wings (medium cost)
The Bulk and effect is 1/2 of the torso part.
Feet, Hands, Head, Hoofs, or Tail (small cost)
The Bulk and effect is 1/4 of the torso part.
Feet / Hands / Head - Can have slots to fit your distals at no cost. Add claws, spikes, talons, or flexible toes to the part by increasing the Craft Tier by 1. Added distals count as having the distal. Without flexible toes, the part prevents the use of Grip and Grab with the limb.
Donning Armor
Donning armor takes a number of Major Actions equal to 4 x Bulk. Removing armor takes half as long. Donning takes half as long if another creature spends the same actions helping. A creature can only don 1 armor of each part at a time.
MaterialUsage TierTorso CostMedium CostSmall CostEffect
Cloth1 Cost 3.25 Cost 2.44 Cost 1.22 Can be worn in addition to one other armor.
Soulshard1 Cost 15,030.00 Cost 7,524.75 Cost 3,762.38 You can reroll 4 rolls you make each day without using an action. Can be worn in addition to one other armor.
Spidersilk1 Cost 765.00 Cost 387.38 Cost 193.69 Counts as 1 Tier lower to determine Bulk and penalties. Can be worn in addition to one other armor.
Angelhide2 Cost 790.00 Cost 408.00 Cost 204.00 Reduce the face value you need to roll for healing by 1.
Demonhide2 Cost 790.00 Cost 408.00 Cost 204.00 As a magical effect affects only you, increase its duration by 1.
Leather2 Cost 13.00 Cost 9.75 Cost 4.88
Bone3 Cost 33.38 Cost 26.44 Cost 13.22 +1 Bulk. Gain +1 on Demoralize rolls.
Dragonhide3 Cost 1,185.00 Cost 612.00 Cost 306.00 Treat your Skill Tier as 1 higher when rolling defense against an Ailment.
Living Wood3 Cost 960.00 Cost 499.50 Cost 249.75 After each hour in sunlight, heal 1 Grit.
Venomwood3 Cost 397.50 Cost 218.25 Cost 109.13 Gain +2 on defense against poisons. Gain 2 Necrotic Reduction.
Wood3 Cost 17.25 Cost 13.50 Cost 6.75
Bronze4 Cost 70.00 Cost 48.00 Cost 24.00
Cold Iron4 Cost 340.00 Cost 183.00 Cost 91.50 Fae that make contact with you are poisoned by the cold iron.
Ironwood4 Cost 530.00 Cost 291.00 Cost 145.50 -1 Bulk.
Obsidian4 Cost 680.00 Cost 366.00 Cost 183.00 Gain 1 Fire Reduction.
Living Element5 Cost 3,875.00 Cost 1,978.13 Cost 989.06 Can be Air, Earth, Fire, or Water. Gain 4 Elemental Reduction against the element this is.
Orichalcum5 Cost 2,025.00 Cost 1,061.25 Cost 530.63 Increase the duration of magical abilities you Manifest by 1.
Stone5 Cost 112.50 Cost 80.63 Cost 40.31 Gain 1 Fire Reduction. Suffer -1 on Mobility rolls.
Adamantine6 Cost 9,180.00 Cost 4,648.50 Cost 2,324.25 +1 Physical Reduction.
Mythral6 Cost 1,950.00 Cost 1,023.75 Cost 511.88 Counts as 2 Tiers lower to determine Bulk and penalties.
Steel6 Cost 225.00 Cost 141.75 Cost 70.88



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