Ailments
Ailments are afflictions that cause incremental penalties. Each is caused in Tiers and has a chance to be reduced each turn. At the end of your turn, roll the shown defense to reduce the Tier by 1, DL 6 + Tier - 1 for each prior consecutive time you have failed. Ailments caused by an ongoing effect cannot be removed or reduced while the effect is ongoing.
Ailment damage causes 1 Tier of the Ailment for each Injury. Subjects gain reduction against the Ailment equal to the Tiers of the Ailment afflicting them.
Anosmatic
![]() All subjects have smell Concealment Tier equal to Tier from you.
Blind
![]() All subjects have vision Concealment Tier equal to Tier from you.
Clumsy
![]() Suffer a penalty on Might and Finesse Skill attack rolls equal to half Tier.
Dazzled
![]() Suffer a penalty on Manifest rolls equal to half Tier.
Deaf
![]() All subjects have sound Concealment Tier equal to Tier from you.
Mute
![]() Reduce the Tier of sound you can speak by half Tier.
Sickened
![]() After your turn starts, Sickened deals damage to your Minor Actions equal to half Tier.
Slow
![]() After your turn starts, Slow deals damage to your Movement equal to half Tier.
Stiff
![]() Suffer a penalty on Mobility rolls equal to Tier.
Trauma
![]() After you fail your defense to reduce Trauma, Trauma deals damage to your Energy equal to half Tier. After recovering Grit, reduce Tier by the same amount.
Unsteady
![]() Suffer a penalty on defense rolls against physical attacks equal to half Tier.
Weak
![]() Suffer a penalty on damage rolls from Strike and Overpower equal to half Tier. |