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Rising Legends: Augment - Control Abilities
Augment - Control Abilities
Arcanist Chaos Space
Augment - Control
2 Resolve: Augment an attack that deals damage and has a single target. The damage is halved. Then use the same attack with all other applied effects 1 + Intensity additional times against different targets. The DL increase from is applied to those attacks.
Boost: 3 Energy: Attacks do not have to choose different targets.
Arcanist Order Time
Augment - Control
2 Resolve: Augment an ability with a duration. Its duration is still counted in its own increment during Conflict.
Boost: 2 Resolve: As a Major action, cause the effect the stop or resume. While stopped, it does not reduce duration from time passing.
Body Imagination Trickster
Augment - Control
1 Resolve: Augment an effect that creates a creature. Disguise them with +3 + Intensity x 3 on your roll. The Disguise cannot be removed.
Arcanist Chaos Time
Augment - Control
1 Resolve: Augment an effect with a duration. Choose 1 + Intensity conditions about the world such as times of day, specific locations, or lighting conditions. The effect only exists while the chosen conditions are met.
Arcanist Time Trickster
Augment - Control
1 Resolve: Augment a magical ability. Choose a time in the next 2 + Intensity x 2 hours. The effect takes place at that time. You make all decisions for the ability now. If it has a target, instead choose a space and it will attack blind.
Boost: 1 Energy: Choose 1 + Intensity conditions. If any condition is met in the area of the effect, the effect takes place immediately.
Mind
Augment - Control
1 Resolve: Augment an effect that causes Emotional. When the subject would resist because of the Emotion, they instead Counter to cause the same emotion.
Order Space Tactician
Augment - Control
1 Resolve: Augment an effect. Up to 2 + Intensity x 2 target subjects are unaffected by it. This does not modify results of the effect.
Boost: 1 Resolve: The effect can apply to Phasing creatures even if it normally could not.
Arcanist Imagination Umbral
Augment - Control
2 Resolve: Augment a Talent. It becomes a Spell - Infusion with Area Subject and 0 range.
Body Order Trickster
Augment - Control
1 Resolve: Augment a Spell. Manifest it without a limb.
Boost: 1 Resolve: If the Spell attacks, it becomes a Talent and the attack becomes a Ranged Strike launched from your mouth.
Imagination Mind Trickster
Augment - Control
1 Resolve: Augment a Spell. Its Manifestation and effect do not have any visual effects.
Hero Imagination Umbral
Augment - Control
1 Resolve: Augment a Spell. It becomes a Talent with Area Yourself.
Marksman Order Space
Augment - Control
1 Resolve: Augment an ability with Area Line. You can turn the Line 30 degrees up to 1 + Intensity times anywhere in the Area.
Arcanist Order Time
Augment - Control
2 Resolve: Augment a Manifest you Ready. Only roll after each hour instead of each minute, counting the hours passed instead of minutes. This Ready does not cause Exertion.
Body Chaos Naturalist
Augment - Control
2 Resolve: Augment an effect that heals. It instead deals Stabbing Body damage to Grit.
Guardian Space
Augment - Control
1 Resolve: Augment an effect that Teleports or Warps. Treat the spaces each affected creature and object have moved this turn as 10 x Intensity less to determine collision damage.
Boost: 2 Resolve: You can change Environmental Surroundings and treat your Bulk Limit as Intensity x 6 higher.
Mind Order Trickster
Augment - Control
1 Resolve: Augment a Spell. Manifest it without speaking.
Chaos Space Trickster
Augment - Control
1 Resolve: Augment an ability with range. The effect appears to be created in target space in range instead of from you.
Scout Senses Umbral
Augment - Control
1 Resolve: Augment a detect Spell. Specify 1 + Intensity specific individuals or concepts that the Spell can detect. This can be anything you can define other than specific location based information, and the Spell understands your intent. Then choose remove or exact. If you choose remove, the Spell ignores the specified selections. If you choose exact, the Spell can only detect the specified selections.
Boost: 1 Resolve: If you chose a single specific subject and exact, Scry the nearest subject instead of any other effect. You know the direction and distance to the subject. If you have a poor connection to the subject, the information may be inaccurate.
Chaos Space Tactician
Augment - Control
1 Resolve: Augment an ability that has a single target. If it has no effect against the target for any reason, redirect the ability to another target in range. Repeat this Intensity times. You cannot select any target more than once.
Hope Imagination Leader
Augment - Control
2 Resolve: Augment an ability or artifact that applies only to you. Area becomes Subject with 0 range and it attacks Magic. Applied Trained Tier cannot exceed Intensity x 3.
Boost: You can use reactions based on triggers that apply to the target.
Order Tactician Time
Augment - Control
1 Resolve: Augment an action that is used with a Skill roll. Remove 1 face value 1 and 1 face value 12 from the Skill roll.
Boost: You cannot be caused to reroll the roll.
Space Tactician
Augment - Control
2 Resolve: Augment a Burst that has a duration and does not allow a defense. It becomes an Aura.
Arcanist Order Time
Augment - Control
2 Resolve: Choose taking a Serious Injury, dying, or becoming Unconscious. Augment an ability. The ability has no effect until the chosen option occurs to you during the next 1 + Intensity days. Make all choices for the ability now. The target must be either you or the subject that caused the condition to you. Any previous ability used with this effect ends.
Boost: 1 Energy: Instead, choose any targets now. The ability fails if any target is out of range at the time this occurs.
Hero Order Umbral
Augment - Control
1 Resolve: Augment an effect that counts daily successes. This success is not counted.



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