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Augment - Control Abilities
Augment - Control
2 Resolve: Augment an attack that deals damage and has a single target. The damage is halved. Then use the same attack with all other applied effects 1 + Intensity additional times against different targets. The DL increase from is applied to those attacks.
Boost: 3 Energy: Attacks do not have to choose different targets.
Augment - Control
2 Resolve: Augment an ability with a duration. Its duration is still counted in its own increment during Conflict.
Boost: 2 Resolve: As a Major action, cause the effect the stop or resume. While stopped, it does not reduce duration from time passing.
Augment - Control
1 Resolve: Augment an effect that creates a creature. Disguise them with +3 + Intensity x 3 on your roll. The Disguise cannot be removed.
Augment - Control
1 Resolve: Augment an effect with a duration. Choose 1 + Intensity conditions about the world such as times of day, specific locations, or lighting conditions. The effect only exists while the chosen conditions are met.
Augment - Control
1 Resolve: Augment a magical ability. Choose a time in the next 2 + Intensity x 2 hours. The effect takes place at that time. You make all decisions for the ability now. If it has a target, instead choose a space and it will attack blind.
Boost: 1 Energy: Choose 1 + Intensity conditions. If any condition is met in the area of the effect, the effect takes place immediately.
Augment - Control
1 Resolve: Augment an effect that causes Emotional. When the subject would resist because of the Emotion, they instead Counter to cause the same emotion.
Augment - Control
1 Resolve: Augment an effect. Up to 2 + Intensity x 2 target subjects are unaffected by it. This does not modify results of the effect.
Boost: 1 Resolve: The effect can apply to Phasing creatures even if it normally could not.
Augment - Control
2 Resolve: Augment a Talent. It becomes a Spell - Infusion with Area Subject and 0 range.
Augment - Control
1 Resolve: Augment a Spell. Manifest it without a limb.
Boost: 1 Resolve: If the Spell attacks, it becomes a Talent and the attack becomes a Ranged Strike launched from your mouth.
Augment - Control
1 Resolve: Augment a Spell. Its Manifestation and effect do not have any visual effects.
Augment - Control
1 Resolve: Augment a Spell. It becomes a Talent with Area Yourself.
Augment - Control
1 Resolve: Augment an ability with Area Line. You can turn the Line 30 degrees up to 1 + Intensity times anywhere in the Area.
Augment - Control
2 Resolve: Augment a Manifest you Ready. Only roll after each hour instead of each minute, counting the hours passed instead of minutes. This Ready does not cause Exertion.
Augment - Control
2 Resolve: Augment an effect that heals. It instead deals Stabbing Body damage to Grit.
Augment - Control
1 Resolve: Augment an effect that Teleports or Warps. Treat the spaces each affected creature and object have moved this turn as 10 x Intensity less to determine collision damage.
Boost: 2 Resolve: You can change Environmental Surroundings and treat your Bulk Limit as Intensity x 6 higher.
Augment - Control
1 Resolve: Augment an ability with range. The effect appears to be created in target space in range instead of from you.
Augment - Control
1 Resolve: Augment a detect Spell. Specify 1 + Intensity specific individuals or concepts that the Spell can detect. This can be anything you can define other than specific location based information, and the Spell understands your intent. Then choose remove or exact. If you choose remove, the Spell ignores the specified selections. If you choose exact, the Spell can only detect the specified selections.
Boost: 1 Resolve: If you chose a single specific subject and exact, Scry the nearest subject instead of any other effect. You know the direction and distance to the subject. If you have a poor connection to the subject, the information may be inaccurate.
Augment - Control
1 Resolve: Augment an ability that has a single target. If it has no effect against the target for any reason, redirect the ability to another target in range. Repeat this Intensity times. You cannot select any target more than once.
Augment - Control
2 Resolve: Augment an ability or artifact that applies only to you. Area becomes Subject with 0 range and it attacks Magic. Applied Trained Tier cannot exceed Intensity x 3.
Boost: You can use reactions based on triggers that apply to the target.
Augment - Control
1 Resolve: Augment an action that is used with a Skill roll. Remove 1 face value 1 and 1 face value 12 from the Skill roll.
Boost: You cannot be caused to reroll the roll.
Augment - Control
2 Resolve: Augment a Burst that has a duration and does not allow a defense. It becomes an Aura.
Augment - Control
2 Resolve: Choose taking a Serious Injury, dying, or becoming Unconscious. Augment an ability. The ability has no effect until the chosen option occurs to you during the next 1 + Intensity days. Make all choices for the ability now. The target must be either you or the subject that caused the condition to you. Any previous ability used with this effect ends.
Boost: 1 Energy: Instead, choose any targets now. The ability fails if any target is out of range at the time this occurs.
Augment - Control
1 Resolve: Augment an effect that counts daily successes. This success is not counted.
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