Acrobat Abilities
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Aspect
Gain +1 + TT on Balance rolls and on defense against Reposition.
Boost: Reduce the Skill Tier requirement of abilities that have Athlete, Gravity, or Mobile Affinity by 1.
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Stance
You can use an additional 1 + TT/2 reactions in response to a single trigger. You cannot use the same reaction more than once to a trigger.
Boost: You can use the same reaction more than once to a trigger.
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Spell - Mutation
Target subject in 6 + TT x 2 range gains +1 + TT on climb and jump rolls.
![]() Boost: Gain +1 +TT/2 on defense against Gravity effects.
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Spell - Infusion
Gain 3 + TT Plan Pool. As a reaction to your defense roll, you can pay any amount of Plan to gain an equal number of d12 on the defense.
![]() Boost: After you Triumph a defense roll, heal 1 Plan
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Spell - Elemental
Deal 6 + TT/2 Mystical Gravity damage to Grit of target subject in 1 + TT range. You are moved 1 + TT/2 spaces away from the target.
![]() Boost: Target is moved away from you 1 + TT/2 - half their size spaces.
Advanced Abilities
Those that practice and excel in the Acrobat style gain access to these more unique abilities.
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Response
Requirements: 11 Combined Tiers of Athletics and Elude
As you would begin falling, jump with +1 + TT on the roll.
Boost: You can treat falling objects as surfaces to Jump off of.
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Response
Requirements: 7 Combined Tiers of Athletics and Elude
As you Collide, reduce the damage you take by 1 + TT.
Boost: Also increase the damage dealt to others by 1 + TT/2.
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Response - Infusion
Requirements: 9 Combined Tiers of Athletics and Elude
Before rolling defense against an effect that deals damage in a Cone or Burst, roll Nimble to be moved a number of spaces in the direction away from where it started equal to half the damage, DL 9 - TT.
Boost: After each space you are moved, you may advance.
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Trick
Requirements: 7 Combined Tiers of Athletics and Elude
Stand up. You may use this as a reaction to becoming Prone.
Boost: Gain +1 + TT/2 on Tackle rolls this turn.
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Trick
Requirements: 9 Combined Tiers of Athletics and Elude
Reduce Encumbered Tiers gained from Environments by 1 + TT/2.
![]() Boost: Also reduce Encumbered Tiers gained from Crowded.
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Aspect
Requirements: 7 Combined Tiers of Athletics and Elude
1 + TT times, while a wall is in Reach during a high jump, you can jump again to gain additional height as long as you do not use the same wall more than once in a row.
Boost: The jump can be a long jump.
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