Advocate Abilities
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Aspect
Gain +1 + TT/2 on Social Knowledge rolls.
Boost: Gain +1 defense against Deceive for each 3 you exceed the DL of Social Knowledge about them.
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Response
5 - TT/2 words: As target creature in 3 + TT range attacks, if they hear and understand your words, use Hinder Attack with Poise attacking Zeal.
Boost: Increase the penalty by 1 for each 3 you exceed their defense.
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Aspect
Gain 1 + TT Fervor Pool. You can use Fervor to pay Resolve costs of abilities. After a Social Encounter or exceeding the DL of a Social Knowledge roll by 6 or more, heal 1 Fervor.
Boost: You can use Fervor to pay the Resolve cost of Influence.
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Aspect
Gain +1 + TT/3 on defense against Despair and Mind effects.
Boost: Gain 1 + TT Resolve Reduction against abilities.
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Response - Infusion
1 Resolve: As you deal damage to Resolve, the target rolls d12 equal to its Reduction against the damage. The target's only benefits from Reduction equal to the number of face value 3 + TT or higher rolled.
Boost: Attack Zeal with Injury d12 to cause the creature to choose Counter on the next Influence this Conflict.
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Aspect
Gain 1 + TT/2 on defense against Corporeal elements effects.
Boost: Gain +TT on defense when you are Ambushed while not in Conflict.
Advanced Abilities
Those that practice and excel in the Advocate style gain access to these more unique abilities.
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Aspect
Requirements: 11 Combined Tiers of Nimble and Poise
When you begin Social Conflict, restore 2 + TT x 2 of your Resolve. After the conflict, consume all restored Resolve.
Boost: You can use Influence against creatures that cannot understand you.
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Response - Infusion
Requirements: 7 Combined Tiers of Nimble and Poise
As you roll Influence, on success, for each face value 9 - TT or higher in your roll, it gains +1 damage.
Boost: If your Influence fails, for each face value 9 - TT or higher in your roll, gain +1 Resolve Reduction against that Influence.
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Aspect
Requirements: 9 Combined Tiers of Nimble and Poise
You can improve a creature's opinion of a subject up to 2 + TT/2 times per day.
Boost: Gain +1 on Guile and Poise rolls in relation to you speaking.
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Talent
Requirements: 9 Combined Tiers of Nimble and Poise
Attack with Zeal to cause creatures in a Burst 3 + TT to not be able to Ignore you in Social Encounters.
![]() ![]() Boost: Treat your Reward Tier in Social Conflict as 1 + TT/3 higher.
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Aspect
Requirements: 7 Combined Tiers of Nimble and Poise
Gain Devastating with Influence rolls.
Boost: Gain +1 + TT/3 on Influence rolls.
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Aspect
Requirements: 7 Combined Tiers of Nimble and Poise
Increase the words you can speak each round and the words you gain from actions by 2 + TT.
Boost: Reduce the penalty from Social Opinion to increase a creatures opinion of you by 1.
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