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Rising Legends: Advocate Abilities
Advocate Abilities
Mind Order Shadow
Aspect
Gain +1 + TT/2 on Social Knowledge rolls.
Boost: Gain +1 defense against Deceive for each 3 you exceed the DL of Social Knowledge about them.
Despair Leader Mind
Response
5 - TT/2 words: As target creature in 3 + TT range attacks, if they hear and understand your words, use Hinder Attack with Poise attacking Zeal.
Boost: Increase the penalty by 1 for each 3 you exceed their defense.
Fire Hope Leader
Aspect
Gain 1 + TT Fervor Pool. You can use Fervor to pay Resolve costs of abilities. After a Social Encounter or exceeding the DL of a Social Knowledge roll by 6 or more, heal 1 Fervor.
Boost: You can use Fervor to pay the Resolve cost of Influence.
Hero Mind Order
Aspect
Gain +1 + TT/3 on defense against Despair and Mind effects.
Boost: Gain 1 + TT Resolve Reduction against abilities.
Chaos Mind Trickster
Response - Infusion
1 Resolve: As you deal damage to Resolve, the target rolls d12 equal to its Reduction against the damage. The target's only benefits from Reduction equal to the number of face value 3 + TT or higher rolled.
Boost: Attack Zeal with Injury d12 to cause the creature to choose Counter on the next Influence this Conflict.
Body Hero Spiritual
Aspect
Gain 1 + TT/2 on defense against Corporeal elements effects.
Boost: Gain +TT on defense when you are Ambushed while not in Conflict.
Advanced Abilities
Those that practice and excel in the Advocate style gain access to these more unique abilities.
Naturalist Imagination Radiant
Aspect
Requirements: 11 Combined Tiers of Nimble and Poise
When you begin Social Conflict, restore 2 + TT x 2 of your Resolve. After the conflict, consume all restored Resolve.
Boost: You can use Influence against creatures that cannot understand you.
Chaos Mind Trickster
Response - Infusion
Requirements: 7 Combined Tiers of Nimble and Poise
As you roll Influence, on success, for each face value 9 - TT or higher in your roll, it gains +1 damage.
Boost: If your Influence fails, for each face value 9 - TT or higher in your roll, gain +1 Resolve Reduction against that Influence.
Hope Leader Mind
Aspect
Requirements: 9 Combined Tiers of Nimble and Poise
You can improve a creature's opinion of a subject up to 2 + TT/2 times per day.
Boost: Gain +1 on Guile and Poise rolls in relation to you speaking.
Leader Mind Order
Talent
Requirements: 9 Combined Tiers of Nimble and Poise
Attack with Zeal to cause creatures in a Burst 3 + TT to not be able to Ignore you in Social Encounters.
Duration 3 + TT minutes   Defense Zeal
Boost: Treat your Reward Tier in Social Conflict as 1 + TT/3 higher.
Leader Mind
Aspect
Requirements: 7 Combined Tiers of Nimble and Poise
Gain Devastating with Influence rolls.
Boost: Gain +1 + TT/3 on Influence rolls.
Leader Mind Order
Aspect
Requirements: 7 Combined Tiers of Nimble and Poise
Increase the words you can speak each round and the words you gain from actions by 2 + TT.
Boost: Reduce the penalty from Social Opinion to increase a creatures opinion of you by 1.



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