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Rising Legends: Archaeologist Abilities
Archaeologist Abilities
Discoverers and delvers of ruins and civilizations long past, the Archaeologist investigate the histories of the ancient. Their expeditions lead to unearthing secrets of ages long ago.
Imagination Mind Order
Aspect
Gain +1 + TT on Communicate rolls.
Boost: Gain +1 + TT on Research rolls to decipher written text.
Mind Order Time
Aspect
Gain +1 + TT/2 on History Knowledge rolls.
Boost: Gain +1d12 on defense against Time effects.
Arcanist Despair Umbral
Aspect
Gain +2 + TT on Knowledge rolls about Curses.
Boost: Reduce your DL to Manifest Curses by 1 + TT/3 and gain 1 + TT/3 on defenses against magical diseases.
Arcanist Decay Hope
Spell - Suppression
Attack target Curse on Reach to remove it.
Defense Dispel Defense
Boost: Gain +1 + TT on your attack roll.
Mobile Shadow Space
Aspect
Gain +1 + TT/2 on Elude Knowledge rolls.
Boost: While Focused, sense subjects you are not Focused on as 1 Magnitude lower.
Arcanist Necrotic Spiritual
Spell - Infusion
Corpses of target swarm in Reach becomes a Zombie.
Duration 3 + TT rounds
Boost: Unarmed Strikes the swarm use gain Necrotic and +1 + TT/3 damage.
Advanced Abilities
Those that practice and excel in the Archaeologist style gain access to these more unique abilities.
Arcanist Necrotic Spiritual
Trick - Transference
Requirements: 11 Combined Tiers of Elude and Magic
1 Resolve: Target corpse or skeleton in Reach becomes a Ghost. It acts as if Bonded to you and has Tier 0 in all Skills.
Duration 3 + TT rounds   Defense Nature
Boost: It has all memories from its life.
Arcanist Necrotic Spiritual
Spell - Infusion
Requirements: 7 Combined Tiers of Elude and Magic
Target corpse in 3 + TT range becomes a Zombie or set of bones in 3 + TT range becomes a Skeleton. It has no non-Root abilities, Tier 1 in each Might and Finesse skill, and Tier 0 in all others.
Duration 1 + TT hours   Defense Nature
Boost: The creature acts as if Bonded to you.
Guardian Space Umbral
Spell - Suppression
Requirements: 9 Combined Tiers of Elude and Magic
Teleportation and Warp effects in to or out of a Burst 3 + TT fail.
Duration 12 + TT x 12 minutes
Boost: Also affect Scry effects.
Order Scout Time
Aspect
Requirements: 7 Combined Tiers of Elude and Magic
Gain +1 + TT/2 on defense against Rituals.
Boost: Gain +1 + TT/3 on defense against Illusions and traps.
Arcanist Senses Umbral
Spell - Transference
Requirements: 9 Combined Tiers of Elude and Magic
Scry on a Curse. See as if standing where the caster was when the Curse was Manifested.
Duration 1 + TT/2 rounds   Defense Dispel Defense
Boost: Gain +1 + ET/3 on your attack roll.
Body Imagination Shadow
Aspect
Requirements: 7 Combined Tiers of Elude and Magic
Traps cannot Ambush you.
Boost: Gain Tier 1 + TT/2 Concealment against traps.



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