Burglar Abilities
The Burglar's favorite tools by trade are their very own hands and feet. Priding themselves with lightning fast sleight of hand and perfect balance, Burglars are well suited to getting into places not easily traversed.
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Stance
Rapid Strike allows you to use Secure and Steal as Minor Actions.
Boost: You can juggle 1 + TT objects you can Grip. Juggled objects count as Gripped and to not count towards Gripped or carried Bulk.
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Aspect
Gain +1 on Nimble defense and Awareness rolls against traps. Reduce your DL of locks you pick by 1 + TT/2.
Boost: Gain +1 + TT on Catch rolls.
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Spell - Illusion
Know if there is a magical object not in your possession in an Aura 6 + TT x 2. This does not detect Souls or Shards.
![]() Boost: 2 Energy: See a dim white glow in spaces of magic objects.
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Aspect
Gain +1 + TT/2 on Disable rolls.
Boost: Reduce the time you need to use Disable by 1 + TT rounds.
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Trick
Store a Gripped object and Obtain an object.
Boost: Gain +1 + TT/2 on Sleight of Hand rolls with each object.
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Trick - Elemental
Toss target unattended object in 6 + TT x 2 range. Use 1 + TT as your Athletics Tier.
Boost: Increase range of Toss by TT.
Advanced Abilities
Those that practice and excel in the Burglar style gain access to these more unique abilities.
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Aspect
Requirements: 11 Combined Tiers of Elude and Nimble
Have Tier 1 Concealment against vision. You can suppress or resume this effect as a Minor Action.
Boost: Gain 1 + TT/2 Reach to Manipulate Object.
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Spell - Suppression
Requirements: 7 Combined Tiers of Elude and Nimble
Detect Spells do not detect anything in an Aura 0 unless they are Trained more times than this.
![]() Boost: Reduce your smell and thermal magnitude by 1 + TT/2.
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Aspect
Requirements: 9 Combined Tiers of Elude and Nimble
If you have Concealment, treat it as 1 + TT/2 Tiers higher to determine the effect of Stealth.
Boost: Gain +1 + TT/2 on Awareness rolls to find secret doors and Manipulate Object rolls.
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Spell - Illusion
Requirements: 7 Combined Tiers of Elude and Nimble
Target Gripped object becomes Invisible while not Gripped.
![]() Boost: Increase the DL to sense it by touch by 1 + TT.
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Spell - Infusion
Requirements: 9 Combined Tiers of Elude and Nimble
Creatures in an Aura 6 + TT x 2 can communicate with each other using Telepathy.
![]() Boost: This effect passes through physical obstruction.
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Trick - Infusion
Requirements: 7 Combined Tiers of Elude and Nimble
If target object in 3 + TT range is unlocked, open it.
Boost: Reduce the Tier of sound the object makes from opening by 1 + TT/2.
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