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Rising Legends: Burglar Abilities
Burglar Abilities
The Burglar's favorite tools by trade are their very own hands and feet. Priding themselves with lightning fast sleight of hand and perfect balance, Burglars are well suited to getting into places not easily traversed.
Air Athlete Chaos
Stance
Rapid Strike allows you to use Secure and Steal as Minor Actions.
Boost: You can juggle 1 + TT objects you can Grip. Juggled objects count as Gripped and to not count towards Gripped or carried Bulk.
Mind Scout Shadow
Aspect
Gain +1 on Nimble defense and Awareness rolls against traps. Reduce your DL of locks you pick by 1 + TT/2.
Boost: Gain +1 + TT on Catch rolls.
Arcanist Senses Umbral Potion
Spell - Illusion
Know if there is a magical object not in your possession in an Aura 6 + TT x 2. This does not detect Souls or Shards.
Duration 1 hour
Boost: 2 Energy: See a dim white glow in spaces of magic objects.
Mind Tinker
Aspect
Gain +1 + TT/2 on Disable rolls.
Boost: Reduce the time you need to use Disable by 1 + TT rounds.
Trickster Water
Trick
Store a Gripped object and Obtain an object.
Boost: Gain +1 + TT/2 on Sleight of Hand rolls with each object.
Gravity Trickster
Trick - Elemental
Toss target unattended object in 6 + TT x 2 range. Use 1 + TT as your Athletics Tier.
Boost: Increase range of Toss by TT.
Advanced Abilities
Those that practice and excel in the Burglar style gain access to these more unique abilities.
Air Space Trickster
Aspect
Requirements: 11 Combined Tiers of Elude and Nimble
Have Tier 1 Concealment against vision. You can suppress or resume this effect as a Minor Action.
Boost: Gain 1 + TT/2 Reach to Manipulate Object.
Shadow Umbral
Spell - Suppression
Requirements: 7 Combined Tiers of Elude and Nimble
Detect Spells do not detect anything in an Aura 0 unless they are Trained more times than this.
Duration 1 + TT minutes
Boost: Reduce your smell and thermal magnitude by 1 + TT/2.
Air Scout Shadow
Aspect
Requirements: 9 Combined Tiers of Elude and Nimble
If you have Concealment, treat it as 1 + TT/2 Tiers higher to determine the effect of Stealth.
Boost: Gain +1 + TT/2 on Awareness rolls to find secret doors and Manipulate Object rolls.
Mind Trickster
Spell - Illusion
Requirements: 7 Combined Tiers of Elude and Nimble
Target Gripped object becomes Invisible while not Gripped.
Duration 1 + TT minutes
Boost: Increase the DL to sense it by touch by 1 + TT.
Naturalist Mind Senses
Spell - Infusion
Requirements: 9 Combined Tiers of Elude and Nimble
Creatures in an Aura 6 + TT x 2 can communicate with each other using Telepathy.
Duration 1 + TT minutes
Boost: This effect passes through physical obstruction.
Gravity Imagination Scout
Trick - Infusion
Requirements: 7 Combined Tiers of Elude and Nimble
If target object in 3 + TT range is unlocked, open it.
Boost: Reduce the Tier of sound the object makes from opening by 1 + TT/2.



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