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Rising Legends: Charlatan Abilities
Charlatan Abilities
Chaos Trickster Umbral Potion
Spell - Suppression
Cause target in 6 + TT x 2 range to add 1 + TT/6 face value 1 to each Skill roll they make.
Duration 3 + TT rounds   Defense Zeal
Boost: If they reroll a roll, they suffer -1 on the reroll.
Earth Senses Trickster
Spell - Transference
Create a smell you are familiar with up to Tier 2 + TT in an Aura 1 + TT.
Duration 1 + TT minutes
Boost: Reduce other smells by 1 + TT/2 Tiers.
Construction Imagination Trickster
Aspect
Reduce the time you need to use Disguise by 1 + TT minutes.
Boost: Gain +1 + TT on Disguise rolls.
Marksman Order Trickster
Aspect
Gain +1 + TT/2 on Manipulate Object rolls.
Boost: Gain +1 + TT/3 on Deceive rolls.
Mind Trickster
Aspect
You can always remember voices you have heard for at least 10 minutes.
Boost: Gain +1 + TT on Mimic rolls.
Imagination Mind Trickster
Talent
Toss or pretend to Toss 1 + TT/2 Gripped objects. Attack to cause creatures in spaces you Toss the objects into to use reactions to Catch the objects if they can.
Defense Guile
Boost: If they do not have a limb to Catch with, they Drop objects until they can Catch if possible.
Advanced Abilities
Those that practice and excel in the Charlatan style gain access to these more unique abilities.
Chaos Mind Trickster
Spell - Illusion
Requirements: 11 Combined Tiers of Nimble and Guile
Dominate target creature in 3 + TT range. As they attack, the attack fails.
Duration 3 + TT rounds   Defense Tools
Boost: Instead of the attack failing, they attack themselves.
Chaos Necrotic Trickster Potion
Spell - Suppression
Requirements: 7 Combined Tiers of Nimble and Guile
Target willing creature in 3 + TT range dies, except their soul does not leave their body.
Duration 1 + TT hours
Boost: The target can use their senses as normal and can Cease this effect.
Chaos Mind Trickster
Spell - Suppression
Requirements: 7 Combined Tiers of Nimble and Guile
Target creature in 1 + TT range uses a reaction to Toss a non-Cursed Gripped object towards you.
Defense Guile
Boost: They cannot obtain the object for 1 + TT rounds.
Imagination Radiant Trickster Potion
Spell - Illusion
Requirements: 9 Combined Tiers of Nimble and Guile
Create a Projection of a Disguise on yourself using your roll to cast as the Disguise result. Reduce the penalty from changes made by 1 + TT/2.
Duration 1 + TT hours
Boost: You can have the Disguise change you 1 size.
Mind Radiant Trickster Potion
Spell - Illusion
Requirements: 7 Combined Tiers of Nimble and Guile
Create a Projection that gives you the appearance of target creature in 6 + TT x 2 range, including their gear, except do not change size or limbs.
Duration 6 + TT x 2 minutes
Boost: The Projection can add up to 1 + TT/2 sizes, limbs, or distals to you.
Chaos Mind Trickster
Spell - Illusion
Requirements: 9 Combined Tiers of Nimble and Guile
Dominate target creature in 3 + TT range. As they speak while you can hear them, they speak words that you mentally choose.
Duration 3 + TT minutes   Defense Poise
Boost: If they would speak in a language you do not know, they translate the words you give them.



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