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Charlatan Abilities
Spell - Suppression
Cause target in 6 + TT x 2 range to add 1 + TT/6 face value 1 to each Skill roll they make.
Boost: If they reroll a roll, they suffer -1 on the reroll.
Spell - Transference
Create a smell you are familiar with up to Tier 2 + TT in an Aura 1 + TT.
Boost: Reduce other smells by 1 + TT/2 Tiers.
Aspect
Reduce the time you need to use Disguise by 1 + TT minutes.
Boost: Gain +1 + TT on Disguise rolls.
Aspect
Gain +1 + TT/2 on Manipulate Object rolls.
Boost: Gain +1 + TT/3 on Deceive rolls.
Aspect
You can always remember voices you have heard for at least 10 minutes.
Boost: Gain +1 + TT on Mimic rolls.
Talent
Toss or pretend to Toss 1 + TT/2 Gripped objects. Attack to cause creatures in spaces you Toss the objects into to use reactions to Catch the objects if they can.
Boost: If they do not have a limb to Catch with, they Drop objects until they can Catch if possible.
Advanced Abilities
Those that practice and excel in the Charlatan style gain access to these more unique abilities.
Spell - Illusion
Requirements: 11 Combined Tiers of Nimble and Guile
Dominate target creature in 3 + TT range. As they attack, the attack fails.
Boost: Instead of the attack failing, they attack themselves.
Spell - Suppression
Requirements: 7 Combined Tiers of Nimble and Guile
Target willing creature in 3 + TT range dies, except their soul does not leave their body.
Boost: The target can use their senses as normal and can Cease this effect.
Spell - Suppression
Requirements: 7 Combined Tiers of Nimble and Guile
Target creature in 1 + TT range uses a reaction to Toss a non-Cursed Gripped object towards you.
Boost: They cannot obtain the object for 1 + TT rounds.
Spell - Illusion
Requirements: 9 Combined Tiers of Nimble and Guile
Create a Projection of a Disguise on yourself using your roll to cast as the Disguise result. Reduce the penalty from changes made by 1 + TT/2.
Boost: You can have the Disguise change you 1 size.
Spell - Illusion
Requirements: 7 Combined Tiers of Nimble and Guile
Create a Projection that gives you the appearance of target creature in 6 + TT x 2 range, including their gear, except do not change size or limbs.
Boost: The Projection can add up to 1 + TT/2 sizes, limbs, or distals to you.
Spell - Illusion
Requirements: 9 Combined Tiers of Nimble and Guile
Dominate target creature in 3 + TT range. As they speak while you can hear them, they speak words that you mentally choose.
Boost: If they would speak in a language you do not know, they translate the words you give them.
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