Coach Abilities
The Coach values teamwork and is able to direct others with a symphony of synergy. Leading through example and discipline, others often look to them in times of uncertainty for guidance.
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Aspect
Grant an additional +1 + TT/2 with Teach.
Boost: Reduce the time it takes to Teach by 1 + TT minutes.
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Spell - Infusion
TT Energy: Target subject in Reach heals 1 + TT Energy and can stand up.
Boost: Reduce the face value needed on the healing roll by TT/2.
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Aspect
Gain +1 + TT on Abilities Knowledge rolls.
Boost: Gain +1 on defense against abilities you have succeeded knowledge on.
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Spell - Illusion
Target subject in 3 + TT range gains +2 + TT x 2 range on ranged attack.
![]() Boost: They gain Accurate on ranged attack rolls.
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Aspect
Reduce the DL to Aid you by 1 + TT.
Boost: Lock 1 + TT Skills. You can Aid with the Locked Skills even if they are Tier 1.
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Spell - Mutation
Target creature in 3 + TT range reduces penalties from Encumbered by 1 + TT.
![]() Boost: They deal full damage with Bashing and Chopping weapons while submerged.
Advanced Abilities
Those that practice and excel in the Coach style gain access to these more unique abilities.
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Spell - Illusion
Requirements: 11 Combined Tiers of Athletics and Poise
Another target creature in 3 + TT range heals 1 Resolve at the end of each of their turns.
![]() ![]() Boost: After paying Resolve for an action, they gain +1d12 on any roll for the use and effect of that action.
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Spell - Infusion
Requirements: 7 Combined Tiers of Athletics and Poise
Target subject in 3 + TT range gains +1 + TT Movement Pool.
![]() Boost: Target gains 1 Minor Action Pool.
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Aspect
Requirements: 9 Combined Tiers of Athletics and Poise
You can Aid Luck rolls in 3 + TT range as a reaction.
Boost: Gain +TT/2 d12 on Luck rolls.
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Spell - Infusion
Requirements: 7 Combined Tiers of Athletics and Poise
Target creature in Reach reduces the face value needed for healing Grit by 1 + TT.
![]() Boost: Reduce their DL to reduce Wounded by 1 + TT.
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Trick - Infusion
Requirements: 9 Combined Tiers of Athletics and Poise
Heal target creature in 3 + TT range 2 + TT Grit. They cannot be affected by this ability again today.
![]() Boost: Remove 1 + TT Tiers of Ailments of your choice from the creature.
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Spell - Infusion
Requirements: 7 Combined Tiers of Athletics and Poise
Remove each Ailment of the highest Tier from target subject in 3 + TT range.
![]() Boost: Use Treat Exhaustion on them with +1 + TT and without needing Gear.
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