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Rising Legends: Explorer Abilities
Explorer Abilities
Naturalist Earth Environmental
Aspect
Gain +1 + TT on Terrain Knowledge rolls.
Boost: Gain +1 + TT on Map Making rolls.
Athlete Earth Animal
Aspect
Gain +3 + TT x 3 on Soften Collision.
Boost: Soften Collision does not cause you to fall Prone.
Scout Senses Space Potion
Spell - Illusion
Gain +3 on rolls to find secret doors in an Aura 6 + TT x 2.
Duration 1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a yellow glow around the space if contains a secret door.
Body Naturalist Environmental
Aspect
Treat Humidity and Poor Breathability as 1 + TT Tiers closer to 0.
Boost: Treat Slick on surfaces and Ground Softness as 1 + TT Tiers lower.
Athlete Body Mobile Animal
Aspect
Gain +1 + TT climb, jump and swim rolls.
Boost: Reduce your penalty from jumping by TT/2. You can run while swimming.
Environmental Scout Water
Aspect
After you succeed a knowledge roll about a subject you have not succeeded on before, gain +1 on Skill rolls for 1 + TT rounds.
Boost: Reduce the Skill Tier requirement of abilities that have Environmental, Scout, or Water Affinity by 1.
Advanced Abilities
Those that practice and excel in the Explorer style gain access to these more unique abilities.
Air Guardian Mobile Potion
Spell - Elemental
Requirements: 7 Combined Tiers of Athletics and Nature
Target subject in 6 + TT x 2 range does not fall while not carrying more than double their Bulk Limit. They can use advance to lower their elevation.
Duration 6 + TT x 2 minutes   Defense Magic
Boost: The creature also cannot suffer or cause Collision damage while not carrying more than double their Bulk Limit.
Dig
Athlete Earth Mobile
Talent
Requirements: 7 Combined Tiers of Athletics and Nature
You can dig in normal ground to displace up to 10 Bulk as a Major Action.
Duration 6 + TT x 2 minutes
Boost: Gain Burrow as a Secondary Movement Type.
Body Scout Senses Potion
Spell - Mutation
Requirements: 9 Combined Tiers of Athletics and Nature
Lock 1 + TT/2 Enhanced Senses. Target creature in 3 + TT range gains the Locked options.
Duration 6 + TT x 2 minutes
Boost: Gain +1 range on all senses.
Imagination Scout Umbral
Spell - Transference
Requirements: 11 Combined Tiers of Athletics and Nature
Teleport to a location that you can view in a picture that is highly accurate or that is being sensed by a Scry effect in Reach.
Defense Magic
Boost: Bring up to 1 + TT other creatures in Reach.
Body Mobile Shadow Potion
Spell - Mutation
Requirements: 9 Combined Tiers of Athletics and Nature
Phase.
Duration 1 + TT/2 rounds
Boost: Increase your Bulk Limit by 3 + TT x 3.
Gravity Mobile Scout Potion
Spell - Infusion
Requirements: 7 Combined Tiers of Athletics and Nature
Target creature in Reach gains Flight as a Primary Movement type.
Duration 1 + TT minutes   Defense Magic
Boost: Duration does not reduce any round they do not move.



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