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Inspector Abilities
Aspect
Reduce the time you need to examine an object before rolling Knowledge about it by 1 + TT rounds.
Boost: You can read 2 + TT/3 times faster.
Spell - Illusion
For each Spell that was Manifested in 6 range in the last 6 + TT x 2 hours, if the caster is within 1 + TT miles, see a straight line to the caster.
Boost: You know how many miles each subject is in away from you.
Aspect
Gain +1 + TT on Objects Knowledge rolls.
Boost: You know how many Broken Tiers objects you can sense have.
Aspect
Gain +1 + TT/2 on Observe Knowledge rolls.
Boost: Treat subjects you sense as 1 Magnitude higher to determine the details you can sense.
Spell - Transference
Shed Tier 3 light in an Aura 3 + TT.
Boost: Instead, shed Tier 4 light.
Stance
Reduce the face value you need to benefit from Chopping by 1 + TT/2.
Boost: Also reduce the face value you need to benefit from Stabbing.
Advanced Abilities
Those that practice and excel in the Inspector style gain access to these more unique abilities.
Aspect
Requirements: 7 Combined Tiers of Tools and Observe
Lock 1 + TT/3 senses. While using a Scry effect, Locked senses also function outside of the scry effect.
Boost: When you Craft a Ratial circle for a Scry effect, you may use the following effect as a modifier: Reduce any Awareness penalty you have in the Scry by 1.
Spell - Transference
Requirements: 9 Combined Tiers of Tools and Observe
Create a page of paper in your Manipulation Limb that shows an image of what you see. It has details like a Tier 1 + TT map.
Boost: Gain +1 + TT/2 on your Observe roll to determine what you see for the image.
Trick - Infusion
Requirements: 11 Combined Tiers of Tools and Observe
When you succeed a physical attack against a creature, for each damage that fails, deal 2 Bashing damage to armor they wear on the affected part. If the attack was not against a specific part, affect torso armor.
Boost: Treat Reductions of objects you damage as 1 + TT/3 lower.
Response - Infusion
Requirements: 9 Combined Tiers of Tools and Observe
After Aiding an Ally's action, reduce the face value they need for any effects that are determined by face value by 1 + TT/3.
Boost: If their action succeeds, roll 1d12, DL 9 - TT to heal 1 Resolve.
Spell - Transference
Requirements: 7 Combined Tiers of Tools and Observe
Scry on a location with an entrance. See as if entering from the most commonly used entrance.
Boost: Instead, see as if entering from a secret entrance if you know it has one.
Spell - Transference
Requirements: 7 Combined Tiers of Tools and Observe
Scry on an object. See where the object is as if facing it from a random space in 1 range of it.
Boost: If you exceed your observe roll to see the object by at least 6, know what 90 - TT x 5 degree direction the object is from you.
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