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Rising Legends: Inspector Abilities
Inspector Abilities
Arcanist Mind Tinker
Aspect
Reduce the time you need to examine an object before rolling Knowledge about it by 1 + TT rounds.
Boost: You can read 2 + TT/3 times faster.
Arcanist Scout Umbral Potion
Spell - Illusion
For each Spell that was Manifested in 6 range in the last 6 + TT x 2 hours, if the caster is within 1 + TT miles, see a straight line to the caster.
Duration 1 + TT hours
Boost: You know how many miles each subject is in away from you.
Arcanist Tinker
Aspect
Gain +1 + TT on Objects Knowledge rolls.
Boost: You know how many Broken Tiers objects you can sense have.
Scout Senses Space
Aspect
Gain +1 + TT/2 on Observe Knowledge rolls.
Boost: Treat subjects you sense as 1 Magnitude higher to determine the details you can sense.
Naturalist Environmental Radiant
Spell - Transference
Shed Tier 3 light in an Aura 3 + TT.
Duration 1 + TT hours
Boost: Instead, shed Tier 4 light.
Chaos Hero Water
Stance
Reduce the face value you need to benefit from Chopping by 1 + TT/2.
Boost: Also reduce the face value you need to benefit from Stabbing.
Advanced Abilities
Those that practice and excel in the Inspector style gain access to these more unique abilities.
Arcanist Senses Umbral
Aspect
Requirements: 7 Combined Tiers of Tools and Observe
Lock 1 + TT/3 senses. While using a Scry effect, Locked senses also function outside of the scry effect.
Boost: When you Craft a Ratial circle for a Scry effect, you may use the following effect as a modifier: Reduce any Awareness penalty you have in the Scry by 1.
Construction Space Tactician
Spell - Transference
Requirements: 9 Combined Tiers of Tools and Observe
Create a page of paper in your Manipulation Limb that shows an image of what you see. It has details like a Tier 1 + TT map.
Boost: Gain +1 + TT/2 on your Observe roll to determine what you see for the image.
Earth Marksman
Trick - Infusion
Requirements: 11 Combined Tiers of Tools and Observe
When you succeed a physical attack against a creature, for each damage that fails, deal 2 Bashing damage to armor they wear on the affected part. If the attack was not against a specific part, affect torso armor.
Duration 3 + TT rounds
Boost: Treat Reductions of objects you damage as 1 + TT/3 lower.
Imagination Leader Space
Response - Infusion
Requirements: 9 Combined Tiers of Tools and Observe
After Aiding an Ally's action, reduce the face value they need for any effects that are determined by face value by 1 + TT/3.
Boost: If their action succeeds, roll 1d12, DL 9 - TT to heal 1 Resolve.
Scout Senses
Spell - Transference
Requirements: 7 Combined Tiers of Tools and Observe
Scry on a location with an entrance. See as if entering from the most commonly used entrance.
Duration 1 + TT rounds
Boost: Instead, see as if entering from a secret entrance if you know it has one.
Scout Senses
Spell - Transference
Requirements: 7 Combined Tiers of Tools and Observe
Scry on an object. See where the object is as if facing it from a random space in 1 range of it.
Duration 1 + TT rounds   Defense Magic
Boost: If you exceed your observe roll to see the object by at least 6, know what 90 - TT x 5 degree direction the object is from you.



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