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Rising Legends: Lookout Abilities
Lookout Abilities
Necrotic Senses Tactician
Response
After Injuring a creature with a physical attack, they cannot Ambush you.
Duration 3 + TT rounds
Boost: You can target the creature even if you cannot sense them.
Scout Senses Space Potion
Spell - Illusion
Know if there is an invisible creature or object other than yourself or your gear in an Aura 6 + TT x 2.
Duration 1 hour
Boost: While Focal Locked on a space in the area, Invisible of subjects in that space does not affect your senses.
Mind Scout Senses Potion
Spell - Illusion
Know if a creature that used Awareness as an action senses you in an Aura 6 + TT x 2.
Duration 12 minutes
Boost: You know if you are sensed directly or through magic.
Fire Tactician Trickster
Spell - Illusion
Target space in 12 + TT x 6 range sheds Tier 5 red light in up to an Aura 4.
Duration Up to 1 + TT rounds
Boost: Lock 1 + TT colors. You may have the light instead shed any Locked color.
Imagination Scout Time
Spell - Illusion
Think up to 25 words. A rolled scroll appears on the ground in your space. When the scroll is moved, the scroll speaks the words in your voice and dissipates.
Duration 3 + TT x 3 hours
Boost: Think of up to 1 + TT simple images. The images project above the scroll for 1 minute after it is moved.
Mobile Space Tactician
Spell - Infusion
Target creature in 6 + TT x 2 range Warps to your space. If they Warp, Warp to the space they occupied.
Defense Magic
Boost: For 1 round, count as Focal Locked on everything.
Advanced Abilities
Those that practice and excel in the Lookout style gain access to these more unique abilities.
Curative Guardian Mind
Spell - Infusion
Requirements: 7 Combined Tiers of Endure and Observe
Reduce Unaware Tier of creatures in a Burst 1 + TT by 1 + TT.
Boost: Send up to 4 + TT words with Telepathy to each creature in the area.
Scout Senses Space
Trick
Requirements: 7 Combined Tiers of Endure and Observe
While Focal Locked on a subject or space, count as Focal Locked on all subjects of the same type or spaces adjacent to that subject or space.
Duration 1 + TT minutes
Boost: You can have an additional TT/3 Focal Subjects and Focal Points.
Scout Senses Space
Aspect
Requirements: 11 Combined Tiers of Endure and Observe
Gain +6 + TT x 3 on Awareness with Displacement rolls.
Boost: Gain +1 + TT/2 range with all senses.
Air Imagination Leader
Spell - Infusion
Requirements: 9 Combined Tiers of Endure and Observe
Whisper up to 10 + TT x 10 words. These words are heard by a creature you think of as if you were standing next to them speaking normally if they are within 1 + TT miles.
Boost: The creature can respond with up to the same number of words you could speak.
Imagination Scout Umbral
Spell - Transference
Requirements: 9 Combined Tiers of Endure and Observe
Create a size -1 Ghost in Reach with tier 1 in each Skill and 5 Movement Pool. It can hear you clearly from anywhere and acts as if Bonded to you. You can see and hear what it sees and hears.
Duration 6 + TT x 2 rounds
Boost: It is Invisible.
Air Imagination Scout
Spell - Illusion
Requirements: 7 Combined Tiers of Endure and Observe
Create a Projection of clouds in the sky above you that forms up to 6 + TT x 6 letters or symbols and can be seen from up to 10 miles away.
Duration 1 + TT minutes
Boost: Choose the direction of 1 + TT/3 Cones from you. The Projection cannot be seen from within those Cones.



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