|
Mechanic Abilities
Aspect
Reduce the time you need to Repair by 1 + TT minutes.
Boost: Do not lose provided material when you fail to Repair.
Stance
When you use a shield for Guard, it instead grants Physical Reduction equal to its Guard value + 1 + TT/3 as if it is Torso armor.
Boost: Always count as having the right tool for the job other than Crafting. The tool counts as advanced TT/2 times.
Spell - Infusion
Remove 1 Broken Tier from target non-magical object in 1 + TT range if your Manifest roll equals or exceeds it's Durability + Physical Reduction + Craft Modifier - TT.
Boost: Double the objects' Physical Reduction for 1 minute.
Aspect
Reduce the face value you need to benefit from Bashing by 1 + TT.
Boost: Count as 1 + TT/2 sizes larger to determine the effect of Bashing.
Aspect
You can Craft vehicles, structures, mechanical gear, and secret doors up to Craft Tier 1 + TT with any material.
Boost: You can also Craft mechanical parts and workers.
Talent
Gain +1 + TT damage against objects.
Boost: Treat Durability of objects as 1 lower when damaging them.
Advanced Abilities
Those that practice and excel in the Mechanic style gain access to these more unique abilities.
Spell - Infusion
Requirements: 7 Combined Tiers of Athletics and Tools
Target unattended object up to 1 + TT squared Bulk in 3 + TT range moves as if operated by an appropriate creature with Tier 1 + TT/2 in each skill and follows your Magical Commands until you Manifest this again.
Boost: This does not end your previous 1 + TT/3 castings of this.
Talent
Requirements: 9 Combined Tiers of Athletics and Tools
Roll Abilities Knowledge to recall an Aspect. If you exceed the DL by 3, you gain that Aspect as if you know it until you Manifest this again.
Boost: The Aspect has 1 + TT/2 Trained Tier.
Talent
Requirements: 9 Combined Tiers of Athletics and Tools
Target body part on Reach does not cause any penalty from Wounded.
Boost: The creature gains +1 + TT on rolls to reduce the Wound.
Spell - Transference
Requirements: 7 Combined Tiers of Athletics and Tools
Create a non-consumable, non-magical object up to 2 + TT Bulk made of its normal material in your space. It dissipates when this ends.
Boost: Choose a material. Infuse 1/10 of the cost per Bulk of the material for each Bulk of the created object. The object is made of the chosen material.
Aspect
Requirements: 7 Combined Tiers of Athletics and Tools
Mechanical workers you Craft gain +1 + TT points.
Boost: Increase the number of points that can be assigned to a function before the cost increases by 1 + TT.
Spell - Transference
Requirements: 11 Combined Tiers of Athletics and Tools
Teleport a size 0 + TT/2 object and objects contained in it you own into your space.
Boost: Instead, all objects you teleported with a single use of this teleport back to where they came from.
|