^
Rising Legends: Oracle Abilities
Oracle Abilities
Oracles are a unique creature in that they are not always... present in the world. Signs of a young Oracle usually present themselves in several defensive capabilities like increased mental fortitude or an instinct for when someone is magically spying. As an Oracle grows older, they not only see more clearly, but learn to manipulate the strands of time and fate. Consulted warily, Oracles, true Oracles, are a sought- after people for various towns, villages, and cities.
Hero Order Time
Aspect
Gain 1 + TT Reduction to Unseen elements.
Boost: Gain +TT/2 on defense against effects that cause you to reroll.
Despair Spiritual Umbral
Spell - Suppression
If a creature in an Aura 3 + TT would Triumph, they reroll.
Duration 3 + TT rounds
Boost: After a creature rerolls, deal 1 + TT/3 Umbral damage to them.
Mind Senses Umbral Potion
Spell - Illusion
Sense if a Scry effect targets or senses you. If you would be seen through a Scry effect that does not target you, the effect attacks your Magic. On failure, it does not sense you.
Duration 1 + TT hours
Boost: Gain +1 + TT/2 on defenses against Scry effects.
Arcanist Mind Spiritual Potion
Spell - Infusion
Gain +1 + TT/2 on defense against Domination.
Duration 1 + TT hours
Boost: When you are Ambushed, count as in Conflict.
Senses Tactician Time
Aspect
You may Manifest spells that have Senses, Tactician, or Time Affinity without speaking while Focal Locked on a Gripped crystal. When you Manifest a spell like this, the spell gains 1 + TT/2 Area Value.
Boost: Reduce the Skill Tier requirement of abilities that have Senses, Tactician, or Time Affinity by 1.
Earth Hero Hope
Aspect
Gain 1 + TT/3 Resolve Reduction.
Boost: Gain +1 + TT/2 on defense against Demoralize.
Advanced Abilities
Those that practice and excel in the Oracle style gain access to these more unique abilities.
Arcanist Scout Senses
Spell - Transference
Requirements: 9 Combined Tiers of Magic and Observe
Create a size -8 eyeball. It has 10 Movement Pool, Flight as a Primary Movement type, and follows your mental commands, though cannot Dash or Run. You see only what the eyeball see and cannot take actions except to Cease this.
Duration 1 + TT minutes
Boost: The eyeball is Phasing.
Arcanist Space Time Potion
Spell - Infusion
Requirements: 7 Combined Tiers of Magic and Observe
Cease to exist.
Duration Up to 3 + TT rounds.
Boost: As this ends, Warp to target space in 3 + TT range before reappearing.
Naturalist Environmental Scout
Spell - Transference
Requirements: 7 Combined Tiers of Magic and Observe
Know the approximate time of Environmental Factors and Precipitation that will occur in a Burst 1 + TT miles in the next 1 + TT days.
Boost: Also know Disasters.
Spiritual Time Trickster
Response - Transference
Requirements: 11 Combined Tiers of Magic and Observe
3 Resolve: After an action in 1 + TT range that chose a single target is complete, undo the effect and have the action target a different target in their range other than the creature that acted.
Defense Zeal
Boost: 1 + TT/3 times, if the effect of the action fails, have it target another target in their range.
Arcanist Order Time
Trick - Transference
Requirements: 9 Combined Tiers of Magic and Observe
At the end of your turn, you may roll Magic to undo all events from after the time you Manifested this and continue your turn again, DL 9 - TT + prior successes. Other creatures are not aware of events that occurred.
Boost: Roll this effect immediately if you become unable to act.
Curative Hope Spiritual
Talent
Requirements: 7 Combined Tiers of Magic and Observe
Gain +1 on Skill rolls.
Duration 3 + TT rounds
Boost: At the end of your next turn, heal 2 + TT/2 Grit. You can Cease this as a reaction to your Skill roll to reroll it.



© 2026 - Grinning Demon Games. All rights reserved.