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Rising Legends: Paladin Abilities
Paladin Abilities
Hope Leader Mind
Aspect
Gain +1 + TT/2 on Zeal Knowledge rolls.
Boost: While using Influence with Zeal, other creatures treat the Risk Tier as 1 lower.
Order Spiritual
Aspect
Attack rolls targeting you cannot be rerolled.
Boost: When this prevents a reroll, gain +1 + TT/3 on your defense against that attack.
Athlete Hero
Stance
Reduce your penalty for Gripping weapons made for creatures larger than you by 1 + TT/3.
Boost: Weapons made for creatures larger than you gain Impact.
Arcanist Hope Radiant
Trick - Elemental
Deal 1 + TT/2 Radiant damage to target undead creature in Reach.
Boost: Increase any Ailment damage dealt by effects caused by this by 1 + TT/3.
Naturalist Radiant
Spell - Elemental
Deal 6 + TT/2 Mystical Radiant damage to Grit of target subject in 6 + TT x 2 range.
Defense Nature
Boost: Deal 2 + TT/2 Blind damage.
Despair Hero Mind
Talent
Use Demoralize against creatures in a Burst 3 + TT.
Boost: Gain +1 + TT/2 on the roll.
Advanced Abilities
Those that practice and excel in the Paladin style gain access to these more unique abilities.
Curative Guardian Radiant
Spell - Suppression
Requirements: 9 Combined Tiers of Tools and Zeal
Remove up to 1 + TT/3 Ailments from target other creature in Reach.
Boost: They become Immune to removed Ailments for 1 + TT/3 rounds.
Hero Hope Umbral
Trick
Requirements: 7 Combined Tiers of Tools and Zeal
Reduce the total energy cost of Augments you apply to weapon attacks by 1. Reduce your DL of Melee and Ranged Strike by 1 + TT/2.
Duration 1 + TT/3 rounds
Boost: 1 Grit: After you cause Injury, reduce all of the subject's Reductions by 1.
Hope Spiritual Umbral
Talent
Requirements: 7 Combined Tiers of Tools and Zeal
Gain 1 + TT/2 Mystical Reduction.
Duration 1 + TT rounds
Boost: Any healing roll affecting you may be rerolled once.
Hero Spiritual Umbral
Talent
Requirements: 11 Combined Tiers of Tools and Zeal
Make a physical attack. It ignores all Immunities and Reductions other than from armor.
Boost: 1 Resolve: Reduce any penalty to your damage by 1 + TT/2.
Chaos Naturalist
Response - Elemental
Requirements: 9 Combined Tiers of Tools and Zeal
Lock 1 Element. After suffering Injury, attack subjects in a Burst 1 + TT/2 with Injury d12 to deal 1 + TT/3 Chopping damage to Grit of the Locked Element.
Defense Nature
Boost: 1 Resolve: Increase the damage by 2.
Arcanist Hero
Trick - Elemental
Requirements: 7 Combined Tiers of Tools and Zeal
Lock 1 Element. Your weapon attacks gain +1 + TT/3 damage and the Locked Element.
Duration 1 round
Boost: Gain 1 + TT Reduction to the Locked Element.



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