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Rising Legends: Preacher Abilities
Preacher Abilities
Despair Spiritual Umbral Potion
Spell - Transference
Target creature in Reach rerolls the next Skill roll they succeed and loses 1 + TT/3 d12 on the reroll.
Duration 1 + TT/2 rounds   Defense Poise
Boost: If they succeed the reroll, deal 1 + TT/2 Weakened damage.
Naturalist Mind Order
Talent
Attack target creature in Reach with Poise to cause Tier 2 + TT/2 Unaware and cause them to Cease Focus.
Defense Endure
Boost: Reduce their Emotional Tiers by 1 + TT/2.
Leader Mind Order Potion
Spell - Infusion
Target creature in Reach gains +1 + TT/3 on Influence rolls.
Duration 6 + TT x 2 minutes   Defense Poise
Boost: They gain +1 + TT/2 on damage to Resolve.
Guardian Hope Radiant
Talent
As another creature in 1 + TT range would pay a Minor Action, you can pay the action cost.
Duration 3 + TT rounds
Boost: Grant +1d12 on any rolls as part of the action.
Mind Order
Aspect
After you succeed a Barter, gain +1 + TT on the roll to determine the percent change.
Boost: Roll +1 + TT/2 d12 to determine the percent change on Barter.
Mind Trickster
Spell - Suppression
2 words: Cause target creature that can hear you in 6 + TT x 2 range to Cease each Stance and Hold and drop all Gripped objects.
Defense Poise
Boost: Deal 1 + TT/2 Slow and Stiff damage.
Advanced Abilities
Those that practice and excel in the Preacher style gain access to these more unique abilities.
Curative Leader Radiant
Trick
Requirements: 9 Combined Tiers of Poise and Zeal
5 Words: Roll 1d12, DL 3 + prior successes - TT to heal target creature that can hear you in 1 + TT range 1 Grit.
Boost: After this restores Grit, they gain +1 on defenses for 1 + TT/3 rounds.
Mind Order Trickster
Spell - Suppression
Requirements: 9 Combined Tiers of Poise and Zeal
Speak up to 1 + TT words that defines an activity. Dominate target creature that can hear and understand you in 3 + TT range. As they have an opportunity to perform the activity, they attempt to perform the activity before taking any other actions.
Duration 1 + TT minutes   Defense Poise
Boost: You can define the activity mentally and against a creature that cannot hear you.
Despair Naturalist Necrotic
Spell - Mutation
Requirements: 7 Combined Tiers of Poise and Zeal
After a creature in an Aura 3 + TT rolls to reduce an Ailment afflicting them and fails, they gain 1 Tier of the Ailment.
Duration 3 + TT rounds
Boost: After a poison or disease attacks from its own effect, it attacks again.
Leader Spiritual Umbral
Spell - Transference
Requirements: 11 Combined Tiers of Poise and Zeal
Deal 4 Mystical Umbral damage to Grit of target creature in 6 + TT x 2 range. Ignore all Immunities and Reductions.
Defense Zeal
Boost: Increase their Social Opinion Tier of you by TT/3.
Arcanist Curative Time Potion
Spell - Infusion
Requirements: 7 Combined Tiers of Poise and Zeal
Restore 1d12 Grit to target creature in Reach. The creature cannot be affected by this again until they have had 8 - TT Recoveries.
Defense Nature
Boost: The creature rolls now to reduce Wounded afflicting target body part.
Guardian Radiant Spiritual Potion
Spell - Transference
Requirements: 7 Combined Tiers of Poise and Zeal
As damage would be dealt to target creature in 3 + TT range, reduce the damage by 2 + TT/2 and end this.
Duration 3 + TT rounds
Boost: After preventing damage, deal 2 + TT/2 Weakened damage attacker.



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