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Rising Legends: Sorcerer Abilities
Sorcerer Abilities
Hero Mobile Space
Aspect
Gain 1 + TT/2 Reduction to Cosmic elements.
Boost: Reduce the Tiers of Encumbered you gain from Crowded by TT/3.
Arcanist Umbral
Response - Infusion
As you Hinder Spellcasting, gain + 1 + TT/2 on your roll. If the Spell was Augmented and is lost, heal 1 Energy.
Boost: If this restores Energy, choose an ongoing effect on you and it gains 1 + TT/2 duration.
Arcanist Spiritual Umbral
Aspect
Gain 1 + TT Mana Pool. You can use Mana to pay Energy and Resolve costs of Augments. You can use Charm to heal 1 Mana.
Boost: After succeeding an Augmented Manifest roll, heal 1 Mana.
Arcanist Imagination Umbral
Response - Infusion
As another target creature in 3 + TT range uses an action, choose up to 1 + TT/2 Augments you know. They may apply the Augments to their action. If they do, you pay the cost of the Augments.
Boost: Attack Magic with Magic to cause the Augments to be applied and you make all choices for the Augments. These Augments do not increase the DL of the action.
Arcanist Chaos Umbral
Response - Infusion
1 Resolve: After succeeding defense against a Spell, heal 1 + TT/3 Energy.
Boost: Gain +1 on defense against the Spell.
Arcanist Order Umbral
Stance
While Manifesting a Spell, you can use an additional Free Limb to increase damage it deals by 1 + TT/3.
Boost: When you do, reduce the DL to Manifest it by 1 + TT/2 if it is Augmented.
Advanced Abilities
Those that practice and excel in the Sorcerer style gain access to these more unique abilities.
Arcanist Order Umbral
Aspect
Requirements: 7 Combined Tiers of Endure and Magic
Reduce the total increase to DL from Augments by 1 + TT.
Boost: You can apply the same Augment to an ability an additional TT/3 times.
Despair Naturalist Fire
Trick - Elemental
Requirements: 7 Combined Tiers of Endure and Magic
Reduce the DL to Manifest by 1 in an Aura 1 + TT.
Duration 3 + TT rounds
Boost: All creatures in the Area count as in Reach to Aid Manifest Spell rolls and to Aid creature's using Aid on a Manifest Spell roll.
Arcanist Chaos Space
Response - Elemental
Requirements: 9 Combined Tiers of Endure and Magic
2 Energy: After an effect with a single target deals Elemental damage to target creature in 6 + TT x 2 range, deal Bashing damage equal to half of the damage to Grit of the same Element to other creatures in a Burst 1 + TT/2 from the target.
Boost: Increase this damage by 1 + TT/3.
Arcanist Chaos Umbral
Spell - Infusion
Requirements: 7 Combined Tiers of Endure and Magic
Any Augment can be applied to this. Augments you apply to this instead apply to target ongoing effect in Reach if they are applicable.
Defense Dispel Defense
Boost: Gain +1 + TT on your attack roll.
Arcanist Hero Umbral
Aspect
Requirements: 11 Combined Tiers of Endure and Magic
Treat the effect of Intensity on each Augment you apply as up to 1 + TT/3 higher.
Boost: Treat abilities you Augment as having 1 higher Trained Tier.
Arcanist Order Umbral
Trick - Infusion
Requirements: 9 Combined Tiers of Endure and Magic
Do not benefit from Training on Spells. Increase the DL of Knowledge about Spells you Manifest by 1 + TT.
Duration 1 round
Boost: For each 3 times a Spell you Manifest is Trained, reduce your Energy cost or DL of the Manifest by 1.



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