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Rising Legends: Survivor Abilities
Survivor Abilities
Body Curative Naturalist
Aspect
Gain +1 + TT/2 on Diseases and Poisons Knowledge and Soothe rolls.
Boost: While using Treat Injury and Wounds, you can affect an additional 1 + TT creatures in Reach at the same time.
Fire Imagination Scout
Spell - Elemental
Target space in 3 + TT range increases Temperature below 70 degrees to be 70 degrees in an Aura 2.
Duration 3 + TT hours
Boost: The space sheds Tier 3 light in an Aura 2.
Hero
Trick - Elemental
Choose Unseen, Corporeal, Energetic, or Entropic. Gain 1 + TT/2 Reduction against Elements in the chosen group.
Duration 3 + TT rounds
Boost: After suffering Injury from an Element in the chosen group, gain +1 defense against attacks of that Element.
Body Hero Order
Aspect
Gain 1 + TT Endurance Pool. When you would gain a Tier of Starving, you can instead pay 1 Endurance. Once per day, after consuming double the food and water normally required, heal 1 Endurance.
Boost: While your Endurance Pool is not empty, treat the Temperature as 10 + 10 x TT degrees closer to comfortable.
Curative Naturalist Water Potion
Spell - Infusion
Heal target creature on Reach 3 + TT Grit.
Defense Magic
Boost: 2 Energy: Use Soothe with +1 + TT.
Naturalist Earth Senses
Aspect
You can use Survival as part of Travel an additional 1 + TT/2 times per day.
Boost: Your Allies traveling with you also benefit from this.
Advanced Abilities
Those that practice and excel in the Survivor style gain access to these more unique abilities.
Athlete Body
Talent
Requirements: 7 Combined Tiers of Endure and Nature
Prevent the next 1 + TT times you would roll for Overexertion.
Duration 1 + TT hours
Boost: Treat Poor Breathability as 1 + TT Tiers lower.
Curative Naturalist Mind
Aspect
Requirements: 9 Combined Tiers of Endure and Nature
Gain +1 + TT on rolls to reduce Ailments afflicting you.
Boost: After using an action to reduce the Tier of an Ailment, increase the Tier reduced by 1.
Curative Naturalist Earth
Spell - Mutation
Requirements: 7 Combined Tiers of Endure and Nature
Any food or drink in target space in 3 + TT range is purified from being spoiled, rotten, or any other contamination except poison.
Boost: Also, use Attack Poison against each poison in the space with 1 + TT/2 d12 and without needing Gear.
Body Curative Hero Animal
Aspect
Requirements: 9 Combined Tiers of Endure and Nature
Reduce the time you need for Recovery by 3 + TT x 3 minutes.
Boost: You can gain Recovery an additional TT/2 times each day.
Body Hero Environmental
Talent
Requirements: 11 Combined Tiers of Endure and Nature
Ignore Environmental Factors, Precipitation, and Obscurement.
Duration 1 + TT hours
Boost: Wind does not Reposition you and ignore effects of Liquid.
Naturalist Environmental Water Potion
Spell - Mutation
Requirements: 7 Combined Tiers of Endure and Nature
Target creature in 3 + TT range treats Liquid Tier as 1 + TT Tiers lower.
Duration 6 + TT x 2 minutes   Defense Nature
Boost: Target gains Aquatic.



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