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Survivor Abilities
Aspect
Gain +1 + TT/2 on Diseases and Poisons Knowledge and Soothe rolls.
Boost: While using Treat Injury and Wounds, you can affect an additional 1 + TT creatures in Reach at the same time.
Spell - Elemental
Target space in 3 + TT range increases Temperature below 70 degrees to be 70 degrees in an Aura 2.
Boost: The space sheds Tier 3 light in an Aura 2.
Trick - Elemental
Choose Unseen, Corporeal, Energetic, or Entropic. Gain 1 + TT/2 Reduction against Elements in the chosen group.
Boost: After suffering Injury from an Element in the chosen group, gain +1 defense against attacks of that Element.
Aspect
Gain 1 + TT Endurance Pool. When you would gain a Tier of Starving, you can instead pay 1 Endurance. Once per day, after consuming double the food and water normally required, heal 1 Endurance.
Boost: While your Endurance Pool is not empty, treat the Temperature as 10 + 10 x TT degrees closer to comfortable.
Spell - Infusion
Heal target creature on Reach 3 + TT Grit.
Boost: Use Soothe with -3 on the roll. Gain +TT on the roll.
Aspect
You can use find food, find water, or find campsite without an action cost as you use a Travel action an additional 1 + TT/2 times each day.
Boost: Your Allies traveling with you also benefit from this.
Advanced Abilities
Those that practice and excel in the Survivor style gain access to these more unique abilities.
Talent
Requirements: 7 Combined Tiers of Endure and Nature
Prevent the next 1 + TT times you would roll for Overexertion.
Boost: Treat Poor Breathability as 1 + TT Tiers lower.
Aspect
Requirements: 9 Combined Tiers of Endure and Nature
Gain +1 + TT on rolls to reduce Ailments afflicting you.
Boost: After using an action to reduce the Tier of an Ailment, increase the Tier reduced by 1.
Spell - Mutation
Requirements: 7 Combined Tiers of Endure and Nature
Any food or drink in target space in 3 + TT range is purified from being spoiled, rotten, or any other contamination except poison.
Boost: Also, use Attack Poison against each poison in the space with 1 + TT/2 d12 and without needing Gear.
Aspect
Requirements: 9 Combined Tiers of Endure and Nature
Reduce the time you need for Recovery by 3 + TT x 3 minutes.
Boost: You can gain Recovery an additional TT/2 times each day.
Talent
Requirements: 11 Combined Tiers of Endure and Nature
Ignore Environmental Factors, Precipitation, and Obscurement.
Boost: Wind does not Reposition you and ignore effects of Liquid.
Spell - Mutation
Requirements: 7 Combined Tiers of Endure and Nature
Target creature in 3 + TT range treats Liquid Tier as 1 + TT Tiers lower.
Boost: Target gains Aquatic.
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