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Rising Legends: Warden Abilities
Warden Abilities
Naturalist Environmental Water
Spell - Elemental
Target space and up to 1 + TT contiguous spaces in 3 + TT range fill with ice flakes that reduce the Temperature 50 degrees. After entering these spaces and on the Soulweaver's turn, creatures must roll for Overexertion.
Duration 3 + TT rounds
Boost: Deal 2 + TT Unsteady damage to creatures that fail Overexertion in these spaces.
Air Naturalist Environmental
Spell - Elemental
Target space and up to 1 + TT contiguous spaces in 3 + TT range fill with Tier 1 + TT Wind. After entering these spaces and on the Soulweaver's turn, it deals 2 + TT Dazzled damage to creatures.
Duration 3 + TT rounds   Defense Nimble
Boost: Rising in the area requires 1 + TT/3 Minor Actions in addition to other costs.
Body Marksman
Aspect
Gain +1 + TT/2 on Nimble Knowledge rolls.
Boost: You can Aid any Nimble roll as a reaction if the subject can hear you.
Curative Naturalist Necrotic Potion
Spell - Elemental
Deal 3 + TT/2 Mystical Necrotic damage to Grit of target creature with an ongoing ability on them that you Manifested in 6 + TT x 2 range. Heal Grit equal to half the Injury caused.
Defense Endure
Boost: If you cause Injury, increase the duration of the ongoing abilities that you created on them by 1.
Athlete Body Despair Animal
Response
1 Resolve: After target creature in Reach moves, use Reposition against them.
Boost: For 1 round, gain +1 + TT/3 on Hinder Movement rolls.
Hero Order Space Animal
Stance
Increase the size of creature you can Hinder Movement against by 1 + TT/2.
Boost: After you successfully Hinder Movement, deal 1 + TT/3 Movement damage.
Advanced Abilities
Those that practice and excel in the Warden style gain access to these more unique abilities.
Naturalist Water
Spell - Elemental
Requirements: 7 Combined Tiers of Nimble and Observe
Coat target creature's legs in 3 + TT range in ice to cause Tier 1 + TT/2 Encumbered.
Duration 3 + TT rounds   Defense Nature
Boost: The creature cannot Maintain a Stance.
Athlete Despair Gravity Animal
Response
Requirements: 9 Combined Tiers of Nimble and Observe
After you succeed a physical attack, use Trip against the target.
Boost: On success, deal 2 + TT Slowed damage.
Naturalist Earth Environmental
Spell - Mutation
Requirements: 7 Combined Tiers of Nimble and Observe
Cause Tier 1 + TT Overgrowth in target space in 3 + TT range.
Duration 1 + TT minutes   Defense Observe
Boost: After a creature moves into the space, the Overgrowth deals 1 + TT/2 Stabbing damage to them. Use your Manifest roll to determine the effect of Stabbing.
Chaos Guardian Time Potion
Spell - Suppression
Requirements: 9 Combined Tiers of Nimble and Observe
Time does not pass for target creature or object in 1 + TT range.
Duration 1 + TT/2 rounds   Defense Magic
Boost: The target can be moved.
Arcanist Decay Umbral
Response - Infusion
Requirements: 7 Combined Tiers of Nimble and Observe
1 Resolve: Gain +1 + TT on an attack against Dispel Defense.
Boost: If the effect does not have a duration, increase the duration it becomes inert by 1 + TT minutes.
Hero Order Time
Aspect
Requirements: 11 Combined Tiers of Nimble and Observe
If you are Prepared as the Soulweaver turn would start, you may Cease the action to use a Major Action. After using a Hinder action, heal 1 Minor Action. Reduce the face value needed for this heal by 1 + TT.
Boost: When targeting a creature with a Prepared Action, you may attack Observe with 1 + TT/2 d12 to have your action count as an Ambush.



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