|
Warrior Abilities
From club and blade to skirmish and battlefield, the Warrior is the one that others wish to have at their back and loathe to stare down when the fight starts. Follow this path to lead your party to decisive victory!
Trick
1 Energy: Reduce the penalty on your attack rolls from Rapid Strike by 1 + TT/2 d12.
Boost: 1 Resolve: The first Rapid Strike use of each limb each round does not prevent you from using it again that round.
Response
1 Energy: After you declare an attack with a Gripped melee weapon while not Crowded, gain +1 + TT/3 physical damage on the attack.
Boost: This does not prevent you from using other reactions to your attack. If the weapon is Two-Handed, gain another +1 damage.
Talent
Deal 6 + TT/3 Bashing Body damage to Grit to target creature in Reach.
Boost: Attack with Injury d12 to deal 3 + TT Muted damage.
Response
After you declare an attack, reduce the face value you need to benefit from Stabbing with the attack by 1 + TT.
Boost: If the attack causes Injury, deal Slow damage equal to the Injury.
Aspect
Gain +1 + TT on Knowledge rolls about weapons and armor. While you Grip a non-shield melee weapon and a shield, gain 1 + TT/3 Mystical Reduction.
Boost: Reduce the Skill Tier requirement of abilities that have Body, Hero, or Order Affinity by 1.
Stance
You can be in this Stance while Mounted. You can use Guard to benefit creatures you are Focused or Mounted on in Reach. While Focused on an Enemy, you may also Focus on up to 1 + TT/2 Allies.
Boost: While Focal Locked on a creature, you can use Guard against attacks they make targeting Athletics or Nimble.
Advanced Abilities
Those that practice and excel in the Warrior style gain access to these more unique abilities.
Talent
Requirements: 7 Combined Tiers of Martial and Tools
Gain +1 + TT/3 Movement Pool and on Charisma defenses.
Boost: Reduce Manifest DL by 1 + TT/2.
Response
Requirements: 7 Combined Tiers of Martial and Tools
After an attack succeeds against you, roll Nimble to gain 1 + TT/2 Reduction against the attack, DL 9.
Boost: Reduce the DL by 1 + TT.
Talent
Requirements: 9 Combined Tiers of Martial and Tools
Gain +1 Major Action Pool and damage during your next turn.
Boost: Gain +1 + TT/3 Minor Action Pool during your next turn.
Response
Requirements: 7 Combined Tiers of Martial and Tools
After a creature declares an attack, Focal Lock on them.
Boost: 1 Resolve: Gain +1 + TT/3 d12 on defense against the attack.
Aspect
Requirements: 9 Combined Tiers of Martial and Tools
While wearing armor that is Teir 6 - TT/2 or higher, reduce Grit Injury you would suffer by 1.
Boost: Reduce your Movement Pool penalty from armor by TT/3.
Aspect
Requirements: 11 Combined Tiers of Martial and Tools
Lock 1 + TT of Accurate, any specific Ailment, Devastating, Demoralize, Disarm, Grab, Guard 1, Reposition, Trip, and Frightened. Your weapons gain the Locked properties.
Boost: If you have multiple instances of a weapon property, apply each of them.
|