Wrangler Abilities
While others fight with steel and magic, The Wrangler converses with the most personal of weapons when engaging in battle, their very own body.
![]() ![]() ![]() ![]()
Response
After causing Grit Injury with an Unarmed Strike, attack with Injury d12 to deal 1 + TT Dazzled damage.
![]() Boost: 1 Energy: Also deal 2 Sickened damage.
![]() ![]() ![]()
Aspect
Reduce penalties you suffer on Reposition rolls by 1 + TT. When you Reposition, it does not count as being done as the result of another attack succeeding.
Boost: Increase damage caused by Collide caused by your Reposition by 1 + TT/2.
![]() ![]() ![]()
Spell - Transference
Targets 2 subjects each in 12 range. At the end of your turn, use Reposition against each subject towards the other with Magic. On success, they are moved an additional 1 + TT/2 spaces in the same direction.
![]() ![]() Boost: Instead, each target is Repositiond away from each other.
![]() ![]() ![]()
Aspect
Reduce penalties you suffer on Grab and Grapple rolls by +1 + TT/3. Gain +1 + TT/2 on defense against Disarm.
Boost: Gain +1 + TT/2 on defense against Release.
![]() ![]()
Aspect
Lock 1 + TT/2 types of Overpower. Reduce your attack roll penalty caused by Rapid Strike with Locked options by 1d12.
Boost: Reduce your attack roll penalty caused by Rapid Strike with Hinder actions by 1d12.
![]() ![]() ![]()
Stance
Lock 1 + TT/2 of Accurate, Trauma, Devastating, Impact, Grab, Trip, Reposition, and Disarm. Your Unarmed Strikes gain the Locked properties.
Boost: Count as 1 + TT sizes larger to determine the effect of Bashing from your Unarmed Strikes.
Advanced Abilities
Those that practice and excel in the Wrangler style gain access to these more unique abilities.
![]() ![]() ![]()
Response
Requirements: 7 Combined Tiers of Athletics and Martial
When you Grapple, count as having a Distal that deal 2 + TT/2 Bashing damage.
Boost: Instead of damage, cause 2 + TT/2 Tiers of Strangled while they are Grappled by you.
![]() ![]() ![]()
Response
Requirements: 9 Combined Tiers of Athletics and Martial
After you succeed an Unarmed Strike, use Reposition against the target.
Boost: On success, move them an additional 1 + TT/2 spaces further from you.
![]() ![]() ![]()
Spell - Mutation
Requirements: 7 Combined Tiers of Athletics and Martial
Target creature in 6 + TT x 2 range grows 1 size.
![]() ![]() Boost: 4 Energy: Increase the size grown by TT/6.
![]() ![]() ![]()
Spell - Mutation
Requirements: 7 Combined Tiers of Athletics and Martial
Target creature in 6 + TT x 2 range shrinks 1 size.
![]() ![]() Boost: 4 Energy: Increase the size shrunk by TT/6.
![]() ![]() ![]() ![]()
Response
Requirements: 9 Combined Tiers of Athletics and Martial
After succeeding Grapple, increase the Tiers of Encumbered caused by 1 + TT/3.
Boost: You can use legs as Free Limbs to Grapple.
![]() ![]() ![]()
Trick
Requirements: 11 Combined Tiers of Athletics and Martial
Count as 1 + TT/3 sizes larger on Athletics rolls.
![]() Boost: Any number of target creatures gain +1d12 on Athletics defenses while they are in Reach.
|