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Wrangler Abilities
While others fight with steel and magic, The Wrangler converses with the most personal of weapons when engaging in battle, their very own body.
Response
After causing Grit Injury with an Unarmed Strike, attack with Injury d12 to deal 1 + TT Dazzled damage.
Boost: 1 Energy: Also deal 2 Sickened damage.
Aspect
Reduce penalties you suffer on Reposition rolls by 1 + TT. When you Reposition, it does not count as being done as the result of another attack succeeding.
Boost: Increase damage caused by Collide caused by your Reposition by 1 + TT/2.
Spell - Transference
Targets 2 subjects each in 12 range. At the end of your turn, use Reposition against each subject towards the other with Magic. On success, they are moved an additional 1 + TT/2 spaces in the same direction.
Boost: Instead, each target is Repositiond away from each other.
Aspect
Reduce penalties you suffer on Grab and Grapple rolls by +1 + TT/3. Gain +1 + TT/2 on defense against Disarm.
Boost: Gain +1 + TT/2 on defense against Release.
Aspect
Lock 1 + TT/2 types of Overpower. Reduce your attack roll penalty caused by Rapid Strike with Locked options by 1d12.
Boost: Reduce your attack roll penalty caused by Rapid Strike with Hinder actions by 1d12.
Stance
Lock 1 + TT/2 of Accurate, Trauma, Devastating, Impact, Grab, Trip, Reposition, and Disarm. Your Unarmed Strikes gain the Locked properties.
Boost: Count as 1 + TT sizes larger to determine the effect of Bashing from your Unarmed Strikes.
Advanced Abilities
Those that practice and excel in the Wrangler style gain access to these more unique abilities.
Response
Requirements: 7 Combined Tiers of Athletics and Martial
When you Grapple, count as having a Distal that deal 2 + TT/2 Bashing damage.
Boost: Instead of damage, cause 2 + TT/2 Tiers of Strangled while they are Grappled by you.
Response
Requirements: 9 Combined Tiers of Athletics and Martial
After you succeed an Unarmed Strike, use Reposition against the target.
Boost: On success, move them an additional 1 + TT/2 spaces further from you.
Spell - Mutation
Requirements: 7 Combined Tiers of Athletics and Martial
Target creature in 6 + TT x 2 range grows 1 size.
Boost: Increase the size grown by TT/6.
Spell - Mutation
Requirements: 7 Combined Tiers of Athletics and Martial
Target creature in 6 + TT x 2 range shrinks 1 size.
Boost: Increase the size shrunk by TT/6.
Response
Requirements: 9 Combined Tiers of Athletics and Martial
After succeeding Grapple, increase the Tiers of Encumbered caused by 1 + TT/3.
Boost: You can use legs as Manipulation Limbs to Grapple.
Trick
Requirements: 11 Combined Tiers of Athletics and Martial
Count as 1 + TT/3 sizes larger on Athletics rolls.
Boost: Any number of target creatures gain +1d12 on Athletics defenses while they are in Reach.
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