Full-Blooded: Gain +1 damage with Unarmed Strikes.
Form: Have only a Torso and Head with Ears, Eyes, Mouth, Nose, and Teeth.
Beast Mind: Cannot be a playable character, has intelligence of an animal, has no starting Souls, and cannot speak. Can only learn Species abilities. Have no Training Limit. Ignore Skill Tier requirements during character creation.
Movement Types: Primary - Land / Secondary - Swim
Language: Keric
Size: -6 Height: 2.5" Weight: 5g-20g
Age: 1
Rarity: 1 Training Rating: 3
Might
Finesse
Charisma
Wit
Athletics: 2
Elude: 3
Guile: 0
Magic: 0
Endure: 4
Nimble: 2
Poise: 0
Nature: 1
Martial: 2
Tools: 0
Zeal: 3
Observe: 1
Grit: 12
Threshold: -1
Affinities:
Energy: 14
Minor Actions: 3
Training Limit: 1
Resolve: 5
Movement: 5
Souls:
Shards:
0
Bulk Limit: 4.271
Does not reflect modifiers from abilities except Skill Tiers and passive size changes.
Abilities
Animal. Stinger, Pincers, 4 legs.
Innate Power: Black Scorpion Venom: After a successful attack against a creature, that creature rolls Endure, DL 10. Upon success, that creature takes -1 on finesse rolls for 2 minutes. On failure, cause Tier 2 Exhausted.
Gear
Personal Details
Background: Dwellers of forests and deserts. This creature is able to control its metabolism so well, that it can go without food for a year, without air for forty eight hours while active, and even survive being frozen solid for a full day. Scorpions are nocturnal. They are ambush predators that dig into the soil or sand and wait for large insects to pass by. They tell the location of nearby creatures by sensitive hairs on their legs. Scorpion stings are painful, but only a handful of breeds are lethal to most humanoids.