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Rising Legends:
Giant Scorpion - Full-Blooded Beast
Full-Blooded: Gain +1 damage with Unarmed Strikes.
Form: Have only a Torso and Head with Ears, Eyes, Mouth, Nose, and Teeth.
Beast Mind: Cannot be a playable character, has intelligence of an animal, has no starting Souls, and cannot speak. Can only learn Species abilities. Have no Training Limit. Ignore Skill Tier requirements during character creation.
Movement Types: Primary - Land / Secondary - Swim
Language: Keric
Size: 2   Height:   Weight:
Age: 1   Rarity: 5   Training Rating: 1
Might Finesse Charisma Wit
Athletics: 3 Elude: 1 Guile: 1 Magic: 0
Endure: 4 Nimble: 2 Poise: 0 Nature: 1
Martial: 4 Tools: 0 Zeal: 0 Observe: 2
Grit: 24 Threshold: 7 Affinities:
Energy: 8 Minor Actions: 2 Training Limit: 1
Resolve: 4 Movement: 5
Cost Souls: Cost Shards: 0 Bulk Limit: 74.25
Does not reflect modifiers from abilities except Skill Tiers and passive size changes.
Abilities
Animal. Nightsight. 6 legs, 2 arms, stinger, pincers, long torso.

Innate Power: King Scorpion Venom - After causing Injury with Stinger, cause that many Tiers of Paralyzed.
Gear
Personal Details
Background: A much larger, mammal hunting version of a standard scorpion. They retain the ambush behavior of their smaller cousins, digging into the ground and ambushing prey. This large variant prefers camels or bears over other insects. Some reports even tell of them felling elephants. They also have much more potent venom than a standard scorpion. Some daredevils hunt king scorpions for their venom glands.




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