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Rising Legends: Angel
Angel
When chosen as your Primary Species, gain each of these features.
If Full-Blooded: Reduce the face value you need to roll for healing by 1.
Form: Wings
Nightsight: Treat light Tier 1 through 4 as 1 Tier higher.
Radiance: Gain 6 Radiant Reduction and +1 on rolls to use Hinder actions.
Learn the Ancient Language.
Movement Types: Primary - Land / Secondary - Swim
Language: Angelic
SizeHeightWeightAdventure AgeOld AgeSage Age
0 5'8" - 6'10"100 - 190 pounds30 years300 years330 years
Righteous. Just. Holy. The antithesis to Demons.
History
Descendant from the ancient beings of love. They are in turn loved and respected within most cultures throughout time. And feared. Despite their rarity, Angels have developed a strong reputation of intensity. Heralds of both virtue and calamity. Saviors of the righteous and punishers of the evil. But the strongest contributor to their reputation is from the third crisis, The Angelic Purging, when most sided with their ancient kin against the other sentient species.
Outside of the crisis. Their involvement is sparse through most of history. Angels try to avoid picking sides in mortal wars. But sometimes arrive to save a people from impending destruction from natural forces or forces they deem evil.
Culture
Angels hold others to a high standard, and themselves to an even higher standard. An Angel behaving in a poor manor will quickly find others of their species correcting them. Harshly. That is not to say they ignore the failures of the more common species.
That said, Angels are quick to support one another. They care little for rank and power, and when among other Angels, act in a very equalitarian manner. They occupy many places of authority. Advisors to Kings and leaders of temples for example.
Physicality
Angels are similar to Humans and have similar range in appearance. Though, most agree they always represent the epitome of ideal characteristics. Differing from Human frames, Angels have feathery wings of white, black, or silvery color. And their skin has a metallic sheen.
Common Names
Angels have soft, airy names. Often Angels refer to themselves by earned names and titles. Cassiel, Mirien, Aramor, Hope, Protection, Mercy
Physical Heritage
A slight metallic sheen accompanies the skin of those with angelic blood.
"I will bring peace. By force if I must."
-Malakim, Angel-Fire Materia
Root Abilities - If Angel is your Primary Species, you may learn 1 of these during character creation by assigning AP.
MindHope
Aspect
Gain +1 on damage against Resolve and 1 Resolve Reduction.
A ring of golden radiant energy floats above the heads of these Angels which are known for their emotional fortitude even among Angels.
BodySpace
Form
Shrink 1 size. Have a starting Movement Pool of 4. Gain a pair of wings. As a creature in 3 range is targeted by a Spell, you can pay 1 Resolve to change the target to you, ignoring its range, as a reaction.
Though small, cherubs are the defenders and guards among the angelic ranks. The two extra wings that grow from their back give them extra stability in flight.
BodyRadiant
Form
Grow 1 size. Gain 1 Mystical Reduction.
Some Angels arrive to guide, others arrive to punish.
AthleteBodyMobile
Aspect
Gain Flight with Wings as a Primary Movement type. Double your Bulk Limit to determine your limitations for flight.
The wings of these ancients grow to majestic proportions.
Species Abilities - If Angel is your Primary or Secondary Species, you may learn these by assigning AP.
HeroMindOrder
Talent
Creatures in an Aura 1 + TT gain +1 on defenses.
Duration 1 + TT/3 rounds
Boost: Req: Trained 2 Times - If a creature Fumbles a defense, end this effect and they reroll.
LeaderUmbralHope
Talent
The next time target creature in Reach rolls any face value 1, they can reroll all face value 1 and end this effect.
Duration 1 + TT minutes
Boost: They may use this effect after rolling any face value 2 + TT/2 or less and also affect those dice.
GuardianRadiantCurative
Trick - Infusion
Heal target creature in Reach 3 + TT/2 - prior successes Grit.
Boost: For 1 round, they gain +1 on rolls to reduce Ailments afflicting them.
DespairDecay
Talent
Creatures in a Burst 1 + TT lose all Elemental Reduction.
Duration 3 + TT rounds   Defense Nature
Boost: Req: Trained 4 Times - Immunities that would apply to damage instead count as 3 Reduction.
UmbralSpiritual
Response
After you roll, reroll. For each prior use, suffer -1 on the roll.
Boost: 1 Resolve: This can target an Ally in 1 + TT range after they roll.
Radiant
Trick - Infusion
Increase the Light Tier in an Aura 3 + TT by 1.
Duration 1 + TT minutes
Boost: Req: Trained 2 Times - Gain 6 Necrotic Reduction.
MindSenses
Aspect
Gain a sense Socialsense. This sense has -1 range and DL 3. It can sense Social Opinions a subject is currently considering as having Magnitude equal to 1 + 1 the Tiers the opinion is away from 0. If you exceed the DL by 3, know which direction it is away from 0. Exceeding the DL by 6 knows if it is under a temporary influence. Exceeding the DL by 9 knows the subject of the social opinion.
Boost: Gain +1 + TT on rolls with Socialsense.
HeroHope
Talent
You and Allies Burst 3 + TT gain +2 + TT/3 on the next Skill roll to use an action.
Duration 1 minute   Defense Endure
Boost: You can instead have this affect the next damage roll.





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