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Artifacts
Artifact - 1 Bulk
1 Resolve: This piece of ammunition Warps to be loaded in your weapon as you go to load your weapon for 2 rounds.
Artifact - N1 Bulk
1 Resolve: Reduce the face value you need to roll for healing with abilities by 1 + ET/2 for 1 round.
Artifact - N2 Bulk
1 Resolve: This worn belt animates and extends to be used like an arm with a hand for 1 round.
Artifact - 3 Bulk
1 Resolve: This pot grants nourishment as if you had consumed 1/3 of your daily Bulk requirement. 24 hour cooldown.
Artifact - N1 Bulk
A colored piece of chalk that is never consumed. In darkness, the marks glow so they can be seen from within 6 spaces. Any marks made can be wiped away without mess if wiped with intent.
Artifact - 2 Bulk
A limb Gripping this rod can be used to Manifest spells. 1 Resolve: The first time each round for 2 rounds you would fail to Manifest a spell while Gripping this, reroll.
Artifact - N1 Bulk
If placed between pages of a book, this paper binds into the book and changes paper style, font, and sizing to match the rest of the book as if it belongs without changing the content. At that time, roll 2d12 + ET as the roll for Forgery.
Artifact - 2 Bulk
A creature wearing this collar does not count towards the number of creatures Bonded to you.
Artifact - 3 Bulk
As you properly place an object in this adventurer backpack, you may have it Meld into the pack. If any creature reaches in for the specific object, the Meld effect ends. Up to 10 Bulk can be Melded in this way. Double the Bulk that can be Melded for each ET this has.
Artifact - N3 Bulk
1 Resolve: This stone attunes to another Gripped Communicator unless it is already attuned to ET Communicators, remove all attuned Communicators, or all sound in an Aura 6 can be heard through any number of designated attuned Communicators for 1 minute while they are within 1 mile.
Artifact - N5 Bulk
1 Resolve: This stone reduces noise in an Aura 0 by 1 + ET/2 Tiers for 1 minute.
Artifact - 1 Bulk
If a Curse is placed on this paper, and then a contract is written on it, any creature that signs the contract with their own blood suffers the effect of the Curse, without rolling defense, if they break the contract within 1 day.
Artifact - N4 Bulk
While wearing this pendant, gain +1 + ET/2 on Awareness with Displacement rolls.
Artifact - N1 Bulk
1 Resolve: As a magical effect targets you this round, you can increase its duration on you by 1 + ET/2.
Artifact - 1 Bulk
While Focused on this Gripped glass orb, reduce the penalty you take on Awareness during a Scry effect by 1 + ET and you count as Focused on the subject of the Scry.
Artifact - N5 Bulk
When blown as a Major Action, reduce Unaware Tier by 1 + ET on creatures in Burst 1.
Artifact - 1 Bulk
1 Resolve: For 2 rounds, after you successfully Dispel an effect, this glove heals you 1 Energy. If the effect does not have a duration, increase the duration it remains inert by 1 + ET minutes.
Artifact - N1 Bulk
While wearing this pendant, reduce your penalty from Unaware by 1 + ET/2.
Artifact - N2 Bulk
1 Resolve: For 1 round, the next time you use an ability while wearing these glasses, treat your Trained Tier with that ability as 1 + ET/4 higher for that use.
Artifact - 1 Bulk
1 Resolve: Creatures can breathe fresh air by Drinking from this jug for 1 minute. 10 minute cooldown.
Artifact - N2 Bulk
1 Resolve: This empty vial refills with the liquid it last was fully filled with if the liquid had a Craft Tier up to 1 + ET/2. If the liquid is not used or consumed within 1 minute of leaving the vial, it dissipates. 6 day cooldown.
Artifact - 3 Bulk
1 Resolve: You can pour out N1 Bulk of water from this jug each round for 1 minute. 2 hour cooldown.
Artifact - N5 Bulk
1 Resolve: While this bracer is worn, prevent the next 2 + ET x 2 damage against your Grit. 1 day cooldown.
Artifact - N5 Bulk
This stone can store up to Craft Tier squared Energy. You can cast Cantrip on this to store 1 Energy in it. As a Major Action, you can remove an Energy from this to heal 1 Energy.
When this is crafted into a Spell Gem, all Energy stored in this can be used for Manifesting from the Spell Gem.
Artifact - 1 Bulk
Lock 1 Movement type. Increase Bulk of this by Craft Tier squared.
1 Resolve: This orb of magical energy attunes to the steering device of a vehicle it is in contact with until it is no longer in contact or becomes attuned to another vehicle. This effect takes 1 minute to complete. 1 Energy: The steering device of the attuned vehicle can guide the vehicle to move at a speed of up to 1 + ET squared miles per hour for 10 minutes using the Locked Movement type. While moving more than half the maximum speed, the sound made by the vehicle is increased by 2 Tiers. The vehicle cannot be more than 10 + 20 x ET squared Bulk. If multiple engines of the same Movement type are used at one on a single vehicle, add this Bulk restriction together, but use the maximum speed of the slowest one used.
Artifact - 1 Bulk
This rod had a fitting at the top where a spell gem up to Tier 1 + ET can be Secured. You can use Cantrip to target the Spell Gem as a Minor Action.
Artifact - N3 Bulk
1 Resolve: While wearing this pendant, gain +1 + ET on Break Illusion and defenses against Illusions for 1 minute.
Artifact - N3 Bulk
As you would suffer Wounded Tier that would bring your Wounded Tier on a part to be 12 or more, this headband first removes 2 + ET x 2 Tiers of Wounded from that part. 30 day cooldown.
Artifact - 1 Bulk
If all pages in this journal are used, a new page appears in the back.
1 Resolve: This attunes to another Gripped Mage's Journals unless it is already attuned to 6 Mage's Journal or remove all attuned Mage's Journals. 1 Energy: Mentally choose a page from this journal and an attuned journal. If the chosen attuned journal exists, the chosen page tears out and rolls up, then begins phasing and flies towards the chosen journal at 10 + ET x 10 miles per hour. If it reaches the journal, it connects into that journal as the last page. If at any time the page is unable to move forward, the page instantly dissipates into nothing.
Artifact - 2 Bulk
1 Resolve: While looking in this mirror, gain +1 + ET on Recollection rolls for 1 minute.
Artifact - N5 Bulk
As a minor action, you may Meld an object you have Gripped in a single limb into this container or have an object Melding into this appear in your Manipulation limb. Up to Tier Squared objects may be Melded this way.
Artifact - N5 Bulk
When opened, any unattended objects that were in the pouch during the last 2 rounds Warp into the pouch. Holds 2 Bulk.
Artifact - 1 Bulk
While this stone is in range of being sensed by a Scry effect, reduce any connection penalty to the effect by 1 + ET.
Artifact - 1 Bulk
While wearing this necklace, gain +1 + ET on defense against Scry effects.
Artifact - 1 Bulk
1 Resolve: This worn shirt becomes Tier 1 + ET/2 torso armor or changes back to its clothing form.
Artifact - N1 Bulk
1 Resolve: This key can lock or unlock any lock up to Tier 1 + ET/2 for 1 minute.
Artifact - 1 Bulk
Each page in this 50 page book can have arcane notes of a specific Spell with Augments applied to it. Preparing a page requires a number of minutes equal to Tier squared. You may treat the Tier of a page as any amount lower.
When you Manifest that Spell with the specific Augments, reduce your DL to Manifest by the Tier of the page. If you did not write the page, you must identify it as a magic object with DL 6 + the Tier to use it.
Artifact - N3 Bulk
When an ounce of a creature's blood is placed on this compass, it points at that target for 1 hour.
Artifact - N1 Bulk
1 Resolve: While wearing this pendant, gain +1 for each set of doubles in your non-damage rolls you have rerolled and Luck rolls for 1 hour.
Artifact - 1 Bulk
1 Resolve: Emanate darkness in an Aura 1 from this lantern for 10 minutes. This Aura lowers the light Tier by 1 + ET/2.
Artifact - 4 Bulk
1 Resolve: This glass panel displays anything you see and creates any sound you hear for 10 minutes.
Artifact - 1 Bulk
The first 1 + ET times you Research any topic while wearing this hat, you count as having access to a major library. When used, it cannot be used for a different topic for 12 hours.
Artifact - 3 Bulk
1 Energy: Choose an Augment you know and pay the cost of the Augment, including of any Intensity and Boost you apply, to store the effect in this Quarterstaff unless there are already 1 + ET Augments stored.
1 Resolve: Choose up to 1 + ET of the stored Augments and apply their effects to an applicable effect you are using exactly as they were stored, removing them from the staff. You do not need to pay any costs of the Augments, though they do still affect the DL. |