Aspect (Archer style)
Gain +2 + TT x 2 range with ranged weapon attacks. You can count as in a space you could occupy within 1 range while attacking to determine obstructions.
Boost: Reduce the Skill Tier requirement of abilities that have Chaos, Fire, or Marksman Affinity by 1.
Response (Archer style)
Requirements: 11 Combined Tiers of Martial and Nimble
1 Resolve: After a creature suffers Grit Injury from a Spell or melee attack, use Ranged Strike against them.
Boost: Roll 1d12 to add the Injury you cause to the Injury caused by the attack you responded to for determining effects of that Injury, DL 9 - TT.
Stance (Archer style)
Gain +1 on attack rolls with physical ranged and thrown weapons against targets in 3 + TT range.
Boost: Do not suffer a penalty for making a Ranged Strike against targets within 1 range.
Aspect (Archer style)
Reduce the total penalty you have on attack rolls with launched weapons by 1 + TT/3.
Boost: Reduce Load by TT/2. Ignore the extra effect of longbow.
Trick - Illusion (Archer style)
Create a floating orb in target space in 12 + TT x 6 range that sheds Tier 2 light in an Aura 1 + TT.

1 round
Boost: Creatures gain +1 on ranged attack rolls into the orbs light area.
Aspect (Archer style)
Requirements: 9 Combined Tiers of Martial and Nimble
Gain 1 + TT Overwatch Pool. You can pay 1 Overwatch instead of a Minor Action to use a reaction. After you are not in Conflict for 1 minute, restore all Overwatch.
Boost: While your Overwatch Pool is not empty, treat your Reach as 3 + TT for determining if you can use a reaction that makes a melee attack and you can use a ranged attack instead.
Trick (Archer style)
Requirements: 9 Combined Tiers of Martial and Nimble
Ignore 1 + TT/2 Tiers of Concealment with ranged attacks.

1 + TT rounds
Boost: Creatures and environment do not obstruct your ranged attacks unless they do so entirely.
Talent (Archer style)
Requirements: 7 Combined Tiers of Martial and Nimble
When you make a physical ranged or thrown weapon attack, you can bounce the attack off an object or structure allowing the weapon to make up to 1 + TT/2 30 degree turns on its path.

3 + TT rounds
Boost: If you bounce off an N5 Bulk or less unattended object, the object connects to the weapon and moves with it.
Aspect (Archer style)
Ranged attacks you successfully Aid gain Accurate and +TT range.
Boost: Ranged attacks you successfully Aid gain Devastating.
Response (Archer style)
Requirements: 7 Combined Tiers of Martial and Nimble
As a creature Manifests a Spell, make a Ranged Strike against them. On success, Hinder Spellcasting instead of the normal result of Ranged Strike.
Boost: On success, increase the effect of Hinder Spellcasting by 1 + TT/2.
Aspect (Archer style)
Lock 1 + TT/2 of Disarm, Impede, Reposition, and Trip. You can use Locked options with ranged and thrown weapons, using Nimble in place of Athletics to attack.
Boost: Having objects up to N2 Bulk attached to ammunition you launch does not affect your attacks.
Response (Archer style)
Requirements: 7 Combined Tiers of Martial and Nimble
As you make a physical ranged attack, it gains 1 + TT/3 damage.
Boost: If the attack causes Injury, deal 1 + TT Trauma damage to the subject.