Aspect
Requirements: Shimmer
Treat curses as having a smell Magnitude equal to their Craft Tier. If you exceed the smell DL by 3, know the Groups in the Requirements. Exceeding the DL by 6 knows how long the target has been affected. Exceeding the DL by 9 allows you to recognize the smell of the caster.
Boost: As you roll defense against a curse, you can pay up to 2 + TT Resolve to gain an equal bonus on your defense.
Spell - Illusion
For each Spell that was Manifested in 6 range in the last 6 + TT x 2 hours, if the caster is within 1 + TT miles, see a straight line to the caster.

1 + TT hours
Boost: You know what miles each subject is in away from you.
Aspect
Requirements: Root Cyclops
You can Manifest Spells that have targets without having a Free Limb if you can see each target.
Cyclops wizards look a bit different than others do.
Spell - Transference
Requirements: 7 Combined Tiers of Magic and Observe
Know the approximate time of Environmental Factors and Precipitation that will occur in a Burst 1 + TT miles in the next 1 + TT days.
Boost: Also know Disasters.
Aspect
Reduce your DL to Manifest Spells by 1 + TT/2.
Boost: Reduce the Magnitude of sound you need to speak to Manifest Spells by 1 + TT.
Aspect
Requirements: Magic Tier 3
You can Craft inner circles that occupy 1 space like crafting Craft Tier 3 Ritual circles inside a Ritual circle. If a creature is in an inner circle while you cast the Ritual, after each minute, they can use Charm to reduce the Soul cost by 1 + TT/2. After a creature reduces the Soul cost, you may designate them to also count as the caster.
Boost: As you Craft a Ritual Circle, you may increase the spaces it occupies from the center by up to 1 + TT.
Spell - Transference
Requirements: 9 Combined Tiers of Elude and Magic
Scry on a Curse. See as if standing where the caster was when the Curse was Manifested.

1 + TT/2 rounds

Dispel Defense
Boost: 2 Energy: Gain +1 + ET/3 on your attack roll.
Response - Illusion
Requirements: 9 Combined Tiers of Zeal and Magic
1 Resolve: As you are targeted by a Spell, attack the caster with Magic to change the target to target creature in 1 + TT range.

Observe
Boost: Affect a Spell targeting a creature in 3 + TT range.
Response
Requirements: 7 Combined Tiers of Martial and Nimble
As a creature Manifests a Spell, make a Ranged Strike against them. On success, Hinder Spellcasting instead of the normal result of Ranged Strike.
Boost: On success, increase the effect of Hinder Spellcasting by 1 + TT/2.