Aspect
When a disease you have would end, you can instead have it remain afflicting you. Gain +1 on defenses against disease for each time you have had them not end on you. Any disease you afflict a creature with attacks an additional 1 + TT/2 times after its first attack.
Boost: Reduce the Skill Tier requirement of abilities that have Decay, Imagination, or Shadow Affinity by 1.
Spell - Mutation
Requirements: 7 Combined Tiers of Magic and Nature
Cause a 2 + TT penalty on Grit Pool of target creature in Reach.

3 + TT rounds

Nature
Boost: Increase the penalty by their sizes above 0.
Trick - Suppression
Requirements: Decay Affinity
Ongoing effects in a Burst 1 + TT lose 1 duration.
Material rot is a reality most attempt to escape. It's with pleasure you remind them that the immaterial is just as susceptible.
Form
Requirements: Root Flora
Shrink 1 size. Gain 6 Necrotic Reduction and Immunity to Fungoid Spores. Lose Sunfed. You can consume decaying flesh or plant matter as food. For each Bulk of this you eat, heal 1 Grit. 12 times per day, you can use a Major Action to expose creatures in a Burst 1 to Fungoid Spores.
A Fungoid's body resembles mushrooms and other fungus breeds rather than trees or vines. Instead of relying on sunlight for energy, they absorb the energy of decaying matter.
Aspect
After you drink blood, gain +1 on rolls for 1 + TT rounds. When you Manifest a spell that has Body, Curative, or Decay Affinity, you may replace the requirement of words with suffering an equal number of Tiers of Trauma. When you do, the spell gains +1 damage.
Boost: Reduce the Skill Tier requirement of abilities that have Arcanist, Curative, or Necrotic Affinity by 1.