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Rising Legends: Searching Monster
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Body Umbral Animal
Aspect
Requirements: Root Beast
Gain 6 Mystical Reduction. Have Tier 2 Enraged and you cannot be Trained. Be considered a monster.
Two souls stuck in 1 body.
Body Umbral Animal
Form
Requirements: Beast
Grow 1 size. Gain +2 Movement Pool and gain 2 Physical Reduction. Have Tier 1 Emotional. The emotion is rage with no specific subject. Be considered a monster. Assign an additional 5 AP.
Beasts that are born in highly magical areas or that are mutated can become dire.
Athlete Body Senses Animal
Aspect (Monster style)
Requirements: Soulweaver Permission
Lock 1 animal with up to 12 + TT x 12 AP. You can choose not to Lock an option and may Lock an option after Training this if no option is Locked. Gain the curse of Lycanthrope of the Locked animal.
Boost: Req: 12 AP Assigned to Lycanthrope Abilities - When you would change to your animal form, you can instead take a hybrid form. Gain any distals of the animal, gain more of the animals traits reducing the DL to identify you by 6, and do not shapeshift.
Naturalist Mind
Aspect (Monster style)
Requirements: Curse of Lycanthrope
Before rolling Zeal to resist transforming on nights of the full moon, you can pay 1 Resolve to gain +1 + TT on your roll. Gain +1 + TT on rolls to remember your time while transformed.
Boost: Treat your Enraged Tier as 1 + TT/2 lower.
Athlete Body Animal
Aspect (Monster style)
Requirements: Curse of Lycanthrope
Gain +1 + TT/3 on Endure rolls and TT/2 Physical Reduction.
Boost: Req: Trained 2 Times - Gain +1 + TT/3 physical damage. Double this while in animal or hybrid form.
Body Curative Naturalist Animal
Aspect (Monster style)
Requirements: Curse of Lycanthrope
While in animal or hybrid form, at the end of your turn, heal 1 + TT/3 Grit.
Boost: Req: Trained 2 Times - Gain +1 + TT on rolls for reducing Ailments.
Body Senses Animal
Aspect (Monster style)
Requirements: Curse of Lycanthrope
Always gain the Enhanced Senses of your animal type.
Boost: While in animal form, gain the senses of your natural form.
Body
Talent (Monster style)
Requirements: Lycanthrope Control
Change forms during moonlight. After 1 + TT minutes, roll Endure to maintain the effect, DL 6 + 1 for each prior time you have made this roll. On failure, pay 2 Energy.
Boost: Req: Trained 6 Times - Can be used at any time.
Body Animal
Aspect (Monster style)
Requirements: Soulweaver Permission
Can learn any number of Root abilities. Can learn Root abilities from your secondary Species. Be considered a monster.
Boost: Treat all non-magical abilities as if they are Species abilities.
Arcanist Mind Umbral
Spell - Transference (Monster style)
Requirements: Magic Tier 5
Your body Melds into target creature. You control them.
Duration 1 + TT rounds   Defense Nature
Body Necrotic Animal
Aspect (Monster style)
Requirements: Soulweaver Permission
Lock Zombie, Skeleton, or Ghost. Become the Locked type of Undead.
Body Mind Necrotic
Aspect (Monster style)
Requirements: Soulweaver Permission
Become a Zombie and gain fangs. Increase the DL to be identified as an undead by 6. Consume blood instead of flesh. After 24 hours pass without consuming at least 1 Bulk of blood, gain Tier 1 Starving. Gain Tiers of Enraged equal to your Starving Tier. If you end your turn in sunlight, suffer 1 + 1/2 Starving Tier Wounded Tier to a random part.
Boost: After causing Grit Injury with fangs, attack Nature with Injury d12 to cause them to gain Vampire 1d12 days after they die within 1 day. They suffer -1 on their defense for each prior time they have made this roll in the last month.
Leader Mind Umbral
Aspect (Monster style)
Requirements: Vampire
When a creature becomes a vampire because of you, they become part of your bloodline unless you already have 2 + TT x 2 other creatures in your bloodline. Creatures in your bloodline cannot willingly harm you.
Boost: As you give a command to a creature in your bloodline, you can pay 1 Resolve to attack Poise with Poise to force them to obey.
Mind Umbral
Talent (Monster style)
Requirements: Vampire Bloodline
Creatures in your bloodline are made aware of your location and that you wish them to come to you.
Boost: Speak 1 + TT words that each creature in your bloodline hears.
Body Scout
Talent (Monster style)
Requirements: Vampire
Shapeshift into a bat or grow wings. This works as a magical mutation effect.
Boost: While shapeshifted, gain Dire Beast, except do not become Emotional.
Body Necrotic
Aspect (Monster style)
Requirements: Vampire
Your body appears closer to your minimum adventuring age, unless you are younger. Reduce penalties from Old and Sage age by 1 + TT/2.
Boost: Reduce your Movement Pool penalty from being a Zombie by 1 + TT/2.
Gravity Mind Necrotic
Aspect (Monster style)
Requirements: Vampire
Reduce your DL to Manifest Necrotic, Mind, and Gravity abilities by 1 + TT/2.
Boost: Lock 1 + TT/3 of: Necrotic, Mind or Gravity affinity. Gain the Locked Affinities.
Body Curative Necrotic
Aspect (Monster style)
Requirements: Vampire
After you Injure a living creature with fangs, consume 2 + TT ounces of blood from them. After consuming at least 1 Bulk of blood in 1 day, gain +1 + TT/2 Movement Pool for 1 day. After consuming at least 6 ounces of blood in 1 minute, gain +1 on Might skill rolls for 1 + TT minutes.
Boost: Your fangs do not reduce Unaware when they cause Injury. You can retract or extend your fangs at any time without an action.
Mind
Trick - Infusion (Monster style)
Requirements: Vampire
Gain +1 + TT/3 on Influence rolls.
Duration 1 + TT rounds
Boost: Req: Trained 6 Times - You cannot be sensed by vision while moving.



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