Spell - Transference
Requirements: 11 Combined Tiers of Athletics and Magic
Deal 2 Mystical Body damage to Grit of target creature in Reach. If this causes Injury, drink the blood or store it in a Gripped vial. When you drink the blood, choose a non-Root ability the creature knows. Gain that ability as they know it with no more than TT training. Ignore any requirements of the ability.

3 + TT hours

Nature
Boost: You can choose a Root ability. Do not change size from Root abilities gained in this way.
Stance
After you cause Grit Injury, deal 1 + TT/2 Trauma damage.
Boost: When a creature in Reach gains Trauma, if you have an open and empty vial Gripped, you can fill the vial with their blood.
Spell - Mutation
Requirements: 9 Combined Tiers of Athletics and Magic
Deal 3 Mystical Body damage to Grit of target creature in Reach. If this causes Injury, drink the blood or store it in a Gripped vial. When you drink the blood, heal 2 + TT Grit.

Endure
Boost: For 1 round, gain +1 + TT on rolls to reduce Ailments afflicting you.