Spell - Mutation (Hemalurge style)
Requirements: 9 Combined Tiers of Athletics and Magic
Deal Mystical Body damage equal to your Athletics Tier to Grit of target creature in Reach. If this causes Injury, drink the blood or store it in a Gripped vial. When you drink the blood, heal 2 + TT Grit.

Endure
Boost: For 1 round, gain +1 + TT on rolls to reduce Ailments afflicting you.