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Rising Legends: Searching Infect
Searching Infect
Search - Infect

Diseases
Events that bring the possibility of becoming infected. Each has its own method of exposure. Overexposure When exposed to the same disease multi

Diseases
Berserker's Rise
Latent Period: 1 week
Incubation Period: 2 weeks
Disease of the Mind | Rarity: 8
Expose: Being left unable to fight by an infected creature.
Infect: Attack Zeal with 2d12.
At the beginning each turn while the creature is in conflict, Emotional with fear, or Suffocated, attack Poise with 2d12 to cause Tier 1 Emotional. The emotion is anger at everything.
FrequencyAttackModify
Weekly 3d12 Zeal Attack roll
Symptoms: Irritability, lightly bloodshot eyes, and increased drooling. Tier 3.
Brittle Bones
Latent Period: 2 weeks
Incubation Period: 4 weeks
Disease of the Body | Rarity: 8
Expose: Breathing in bone dust from the bones of an infected person.
Infect: Attack Endure with 2d12.
Cause incoming Injury to count as 1 higher to determine Serious Injury.
FrequencyAttackModify
Weekly 3d12 Endure Penalty
Symptoms: A pale cast to the skin and general body aches. Tier 6.
Elemental Rejection
Latent Period: 1 week
Incubation Period: 3 days
Magical Disease | Rarity: 12
Expose: Being within 1 range of an infected creature or in a Tier 3 Cracked Realm Barrier area for 1 day.
Infect: Attack Magic with 2d12.
Cause -1 to Manifest abilities of the element of the area. While the penalty is 6 or higher, cause Vulnerable to the Element.
FrequencyAttackModify
Daily 3d12 Magic Penalty
Symptoms: An attraction for the opposing element of the infection. Tier 6.
Locked Limbs
Latent Period: 1 day
Incubation Period: 3 days
Disease of the Body | Rarity: 6
Expose: Contact with infected soil, water, or food. A corpse will infect water or soil it contacts.
Infect: Attack Endure with 1d12.
Cause Tier 1 Weak and Slow.
FrequencyAttackModify
Daily 3d12 Endure Weak and Slow
Symptoms: Hesitations in movement and lowered reflexes. Tier 6.
Nature's Rage
Latent Period: 1 week
Incubation Period: 2 days
Disease of the Mind | Rarity: 9
Expose: Passing through spoiled or corrupted environments. An infected corpse corrupts the ground they are buried in.
Infect: Attack Zeal with 3d12.
At the beginning of the creatures turn, if anything heavier than light clothing is in contact with their skin, they roll Poise DL 3. On failure, they suffer an episode or reset to the beginning of the current episode.

During an episode, the creature rolls Zeal, DL 6, at the beginning of each turn. On failure, they take no actions. On success, they take 2 Minor Action damage. As a Major action, they can roll Poise to reduce DL by 1, DL 6. If the DL is reduced to 0, the episode ends.
FrequencyAttackModify
Weekly 4d12 Zeal Begin / Reset DL
Symptoms: Flinching from any contact. When there is an attack, the infected is in extreme pain, sometimes described as burning. Tier 5.
Raider's Doom
Latent Period: 3 days
Incubation Period: 1 day
Magical Disease | Rarity: 9
Expose: Taking Injury from an undead in its own burial chamber or having been in the burial chamber and become within 1 range of an infected creature.
Infect: Attack Nature with 4d12.
Cause -1 on Endure, Zeal, and Nature rolls.
FrequencyAttackModify
Daily 4d12 Nature Penalty
Symptoms: All forms of bad luck. Tier 6.
Seer's Torment
Latent Period: 1 week
Incubation Period: 1 week
Disease of the Spirit | Rarity: 9
Expose: Fumble a roll to Manifest Scry magic or touched by an infected creature.
Infect: Attack Nature with 2d12.
Each time the infected creature uses Recovery, they roll Nature, DL 6. On failure, they gain no benefit from the Recovery.
FrequencyAttackModify
Weekly 2d12 Nature DL
Symptoms: Disturbing, prophetic seeming dreams and nightmares. Tier 6.
Stuttering Soul
Latent Period: 1 week
Incubation Period: 1 week
Disease of the Spirit | Rarity: 10
Expose: Manifest a spell on an infected creature.
Infect: Attack Nature with 2d12.
Each time the creature Manifests a spell, they roll Nature, DL 6. On failure, they become Soulbroken. While Soulbroken, after each minute, they roll Nature with the same DL to remove Soulbroken.
FrequencyAttackModify
Weekly 2d12 Nature DL
Symptoms: Erratic intensity of emotional responses. Tier 3.
Undead Rot
Latent Period: 6 hours
Incubation Period: 1 hour
Magical Disease | Rarity: 7
Expose: Receiving a Serious Injury from an infected creature or an undead carrier.
Infect: Attack Nature with Magic Tier of the creature that caused the Injury d12.
Deal 3 Body damage. Increase attack roll by the infecting Magic Tier d12. After this attacks, damage the creature again.
FrequencyAttackModify
Hourly 2d12 Nature Damage
Symptoms: Swiftly infecting and necrotizing flesh. Tier 1.





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