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Rising Legends: Searching Magical
Searching Magical
Search - Magical

Magical Objects
Necrotic Craft Tier Magical
Cost 100
Artifact - N1 Bulk
1 Resolve: As a magical effect targets you this round, you can increase its duration on you by 1 + ET/2.
Gravity Craft Tier Magical
Cost 100
Artifact - 1 Bulk
Lock 1 Movement type. Increase Bulk of this by Craft Tier squared.

1 Resolve: This orb of magical energy attunes to the steering device of a vehicle it is in contact with until it is no longer in contact or becomes attuned to another vehicle. This effect takes 1 minute to complete.

1 Energy: The steering device of the attuned vehicle can guide the vehicle to move at a speed of up to 1 + ET squared miles per hour for 10 minutes using the Locked Movement type. While moving more than half the maximum speed, the sound made by the vehicle is increased by 2 Tiers.

The vehicle cannot be more than 10 + 20 x ET squared Bulk. If multiple engines of the same Movement type are used at one on a single vehicle, add this Bulk restriction together, but use the maximum speed of the slowest one used.
Earth Craft Tier Magical
Cost 40
Alchemical - N2 Bulk
Apply this to a non-magical object you are crafting. Make 12 + ET x 24 progress. An object can only be affected by this once per day.
Poisons
Craft Tier Magical
Cost 250.00
Injury - N2 Bulk
This poison has Tier 5 Concealment against sight.
At onset and each minute for 6 minutes, attack Magic with 3d12 to cause -1 on defense against magical effects. After 6 minutes, reduce the penalty by 1 after each 5 minutes.
The creature has repeated static shock events and their eyes spark intermittently. Tier 8.
Onset: 2 Rounds Rarity: 8 Method: Magical Neurotoxin
Craft Tier Plant
Cost 236.25
Ingested - N2 Bulk
This poison is Smell Magnitude 2.
Cannot be exposed again for 4 hours. At onset and each 5 minutes for 6 hours, attack Magic with 5d12 to increase the DL to Manifest magical abilities by 1. After this effect is over, reduce the penalty by 1 after each 5 minute.
The creature has mild disorientation and headache. Tier 7.
Onset: Instant Rarity: 6 Method: Neurotoxin
Craft Tier Magical
Cost 160.00
Ingested - N2 Bulk
This poison has Tier 4 Concealment against sight.
At onset and each round for 6 rounds, attack Dispel Defense of a random magical effect ongoing on the creature with 2d12 to Dispel it.
Occasional small discharges of magical energy. Tier 3.
Onset: 1 round Rarity: 7 Method: Magical Corrosive
Weapons
Craft Tier Magical
Cost 400.00
Melee - Tier 0
Extra, Lightweight
Damage: 3 Range: 2 Type: Bashing
1 Resolve: This small skull of a Shifter takes on the form of a specified non-magical non-improvised weapon or tool sized for you to gain its damage, range, Strike Type, and Traits for 1 hour, even if not Gripped or Focused on.
Armor
Craft Tier
Cost 400.00
Armor - Tier 2
As a magical effect affects only you, increase its duration by 1.
Torso: Cost 790.00 Medium: Cost 408.00 Small: Cost 204.00
Craft Tier
Cost 400.00
Armor - Tier 5
Increase the duration of magical abilities you Manifest by 1.
Torso: Cost 2,025.00 Medium: Cost 1,061.25 Small: Cost 530.63
Mundane Objects
Materials
Reduction 0 Flammable Exotic
Cost 100.00 per bulk
1/16" Thickness with Durability 1
Rare leaves, flowers, and herbs that hold magical properties. Treat Awareness rolls as 2 lower to determine if an observer becomes Aware of this.
Density: 0 Inlay Limit: 4 Craft Modifier: 5
Weapons cannot be changed to this material.
Reduction 1 Exotic
Cost 500.00 per bulk
1/4" Thickness with Durability 2
A chunk of living air, earth, Fire, or water. This magical material can be used in various ways. Is Immune to its own Element.
Density: -1 Inlay Limit: 3 Craft Modifier: 5
Weapons lose any previous Element Property and gain this Element.
Reduction 3 Exotic
Cost 250.00 per bulk
1/8" Thickness with Durability 4
This rare stone helps the flow of magic. Has 6 Magic Reduction and doubles duration of magical effects on it.
Density: 2 Inlay Limit: 4 Craft Modifier: 6
After causing Injury, cause -1 on defenses against magical effects for 1 round.
Clothes
Traps
Craft Tier
Cost 20,000.00
Magical - 2 Bulk
Magical gems set into the wall often as part of artwork burst with flames when a creature attempts to pass down a hall that unless they carry an enchanted stone that can only be made by the trap maker and marks one as authorized. While the flames will be emitted when halfway down the hall, they fill the entire hallway, often catching whole parties. Deal 10 fire damage and attack Nimble with DL d12. On success, cause tier 4 Burning.
DL: 12 Camo: 9 Setup: 1 day Reset: Auto 1 round
Craft Tier
Cost 15,000.00
Magical - 50 Bulk
If a creature that is not on an allowed list tries to pass through this magical gate, the stone of the floor forms spikes that shred the intruder's legs. Attack Nimble with DL d12. On success, deal 8 Bashing damage and maim their legs. On failure, deal 3 Bashing damage.
DL: 13 Camo: 5 Setup: 3 hours Reset: 3 rounds
Types not found: mundane objects, clothes



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