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Rising Legends: Searching Rope
Searching Rope
Search - Rope

Magical Objects
Space Craft Tier Magical
Cost 100
Artifact - 6 pounds
As you properly place an object that does not have anything other than Inlays Melded into it into this adventurer backpack, you may have it Meld into the pack. If any creature reaches in for the specific object, the Meld effect ends. Up to 20 pounds can be Melded in this way. Double the weight that can be Melded for each ET this has.
Earth Craft Tier Magical
Cost 3,600
Inlay - 0.5 pounds
Lock Guard or Extend. Increase the value the object has of the Locked property by 1 + ET/5.
Earth Craft Tier Magical
Cost 3,600
Inlay - 0.5 pounds
Lock 1 + ET/3 weapon properties except Extra, Load, Two-Handed, or Mechanical. Extend and Guard have value 1. Ailment can be any Ailment and has value 2. This weapon gains the Locked properties.
Mind Craft Tier Magical
Cost 400
Inlay - 0.5 pounds
This document gains pages affixed at its end that provide a properly build index in the same language as the document.
Poisons
Craft Tier Plant
Cost 108.13
Injury - 0.3 pounuds
This poison is Smell Magnitude 1.
Attack Endure with 5d12 to deal 2 Clumsy, Slow, Stiff, and Unsteady damage. Against a lycanthrope in animal or hybrid form, they then must roll Zeal, DL 3 + the attack dice, or they respond as if it were sunrise.
Irregular heartbeat, nausea, and clammy skin. Tier 3.
Onset: 1 Minute Rarity: 5 Method: Neurotoxin
Craft Tier Plant
Cost 108.13
Ingested - 0.3 pounuds
This poison is Smell Magnitude 1.
Once exposed until the effect is fully cleared, each done reduces the DL to gain Curse of the Lycanthrope and for a Lycanthrope to resist shifting by 3.

Attack Endure with 5d12 to deal 2 Clumsy, Slow, Stiff, and Unsteady damage.
Irregular heartbeat, nausea, and clammy skin. Tier 3.
Onset: 1 Hour Rarity: 5 Method: Neurotoxin
Weapons
Craft Tier Steel
Cost 18.45
Ranged - Tier 4
Extra, Lightweight
Damage: 1 Range: 4 Type: Stabbing
After throwing the dart, you pull it back to your hand with the rope as part of your action unless you throw it more than 4 spaces, modified by half size, allowing it to be thrown repeatedly.
Armor
Mundane Objects
Craft Tier Wood
Cost 2.95
Travel Gear - 2 pounds
A wooden bucket with a rope handle that can hold up to 12 pounds of liquid.
Craft Tier Bronze
Cost 17.10
Profession Gear - 2 pounds
Used to hook onto a ledge. Has a loop to easily connect a rope.
Craft Tier Fiber
Cost 7.40
Profession Gear - 8 pounds
A simple rope ladder that crosses 4 spaces.
Craft Tier
Cost 1.00
Consumable Gear - 0.1 pounds
5 doses of herbs with healing properties to be used with certain treatments. Takes 1 round to prepare this for use and is wasted if not used within 1 hour.
Craft Tier Silver
Cost 159.60
Survival Gear - 2 pounds
A mirror with a silver backing. While properly polished, it grants 2 on defenses against Projections seen in it.
Craft Tier Wood
Cost 1.48
Entertainment - 1 pounds
A 3 foot wide hoop and small stick used to propel it.
Craft Tier Fiber
Cost 7.40
Profession Gear - 8 pounds
Rope that spans 10 spaces. Can be broken by a single attack from any Chopping damage. Can support 4,000 pounds. Can be used as a Tier 1 melee weapon with Grab. If Dropped, the rope becomes the Holder.
Craft Tier Fiber
Cost 9.30
Profession Gear - 4 pounds
Rope that can support 6,000 pounds.
Craft Tier Bronze
Cost 9.50
Survival Gear - 2 pounds
Ideal for hammering into any solid surface to hold a rope or block an object.
Materials
Arcane Flora Reduction 0 Flammable Exotic
Cost 50.00 per pound
1/16" Thickness with Durability 1
Rare leaves, flowers, and herbs that hold magical properties. Treat Awareness rolls as 2 lower to determine if an observer becomes Aware of this. Is flexible.
Density: 1.5 Inlay Limit: 4 Craft Modifier: 5
Cold Iron Reduction 3 Conductive Standard
Cost 25.00 per pound
1/8" Thickness with Durability 4
A once common metal that has been almost wiped out due to its hazardous properties. When this makes contact with a Fae creature, it inflicts Cold Iron Poison.
Density: 8 Inlay Limit: 1 Craft Modifier: 2
Living Element Reduction 1 Exotic
Cost 250.00 per pound
1/4" Thickness with Durability 2
A chunk of living air, earth, Fire, or water. Is Immune to its own Element. Objects lose any previous Element Property and gain the element of the material.
Density: 1 Inlay Limit: 3 Craft Modifier: 5
Clothes
Craft Tier String
Cost 0.00
Waist Clothes - 0.4 pounds
A woven cord wrapped around the waist 1 or more times and tied in a knot with the remainder hanging. It may hold the garment in place or be purely decorative.
Craft Tier Cloth
Cost 3.15
Torso Clothes - 2 pounds
A black, wool gown with long sleeves, pulled over the head, with a rope belt.
Craft Tier
Cost 4.72
Set Clothes - 6.8 pounds
Worn by the destitute, this poorly-made outfit includes a tunic, a jerkin, trousers, a rope belt, reed sandals, and coif.
Craft Tier
Cost 5.38
Set Clothes - 6.4 pounds
Worn by monks, this uniform is composed of a chemise, stockings and garters, a hooded monk's robe, a rope belt, and slippers.
Craft Tier Cloth
Cost 3.15
Torso Clothes - 2 pounds
A loose, ankle-length garment made of brown wool that is slipped over the head and tied with a rope belt around the waist. It has a large, pointed hood and a short cape around the shoulders.
Craft Tier Cloth
Cost 3.15
Torso Clothes - 2 pounds
A full-length, velvet garment with sleeves flaring dramatically to the wrist and a large hood that tapers to a point. It is made of velvet or cotton, pulled over the head or open in the front. It may be worn with or without a rope belt.
Craft Tier Cloth
Cost 1.85
Torso Clothes - 2 pounds
An ankle-length dress made from a wide tube of linen fabric secured with pins at the shoulders and a rope belt wrapped around the waist and under the bust, creating folds from the excess fabric.
Craft Tier
Cost 5.11
Set Clothes - 3.4 pounds
A light ensemble including a chiton or stola, a rope belt, open toe boots, and an armlet.
Craft Tier
Cost 2.66
Set Clothes - 3.6 pounds
Worn by casters who wish to look the part, this includes the wizard robe with a rope belt, a Wyzzird hat, and poulaine. It is usually worn over other clothing.
Traps
Types not found: armor, traps





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