As you properly place an object that does not have anything other than Inlays Melded into it into this adventurer backpack, you may have it Meld into the pack. If any creature reaches in for the specific object, the Meld effect ends. Up to 20 pounds can be Melded in this way. Double the weight that can be Melded for each ET this has.
Lock 1 + ET/3 weapon properties except Extra, Load, Two-Handed, or Mechanical. Extend and Guard have value 1. Ailment can be any Ailment and has value 2. This weapon gains the Locked properties.
Attack Endure with 5d12 to deal 2 Clumsy, Slow, Stiff, and Unsteady damage. Against a lycanthrope in animal or hybrid form, they then must roll Zeal, DL 3 + the attack dice, or they respond as if it were sunrise.
Irregular heartbeat, nausea, and clammy skin. Tier 3.
Once exposed until the effect is fully cleared, each done reduces the DL to gain Curse of the Lycanthrope and for a Lycanthrope to resist shifting by 3.
Attack Endure with 5d12 to deal 2 Clumsy, Slow, Stiff, and Unsteady damage.
Irregular heartbeat, nausea, and clammy skin. Tier 3.
After throwing the dart, you pull it back to your hand with the rope as part of your action unless you throw it more than 4 spaces, modified by half size, allowing it to be thrown repeatedly.
5 doses of herbs with healing properties to be used with certain treatments. Takes 1 round to prepare this for use and is wasted if not used within 1 hour.
Rope that spans 10 spaces. Can be broken by a single attack from any Chopping damage. Can support 4,000 pounds. Can be used as a Tier 1 melee weapon with Grab. If Dropped, the rope becomes the Holder.
Rare leaves, flowers, and herbs that hold magical properties. Treat Awareness rolls as 2 lower to determine if an observer becomes Aware of this. Is flexible.
A once common metal that has been almost wiped out due to its hazardous properties. When this makes contact with a Fae creature, it inflicts Cold Iron Poison.
A chunk of living air, earth, Fire, or water. Is Immune to its own Element. Objects lose any previous Element Property and gain the element of the material.
A woven cord wrapped around the waist 1 or more times and tied in a knot with the remainder hanging. It may hold the garment in place or be purely decorative.
A loose, ankle-length garment made of brown wool that is slipped over the head and tied with a rope belt around the waist. It has a large, pointed hood and a short cape around the shoulders.
A full-length, velvet garment with sleeves flaring dramatically to the wrist and a large hood that tapers to a point. It is made of velvet or cotton, pulled over the head or open in the front. It may be worn with or without a rope belt.
An ankle-length dress made from a wide tube of linen fabric secured with pins at the shoulders and a rope belt wrapped around the waist and under the bust, creating folds from the excess fabric.
Worn by casters who wish to look the part, this includes the wizard robe with a rope belt, a Wyzzird hat, and poulaine. It is usually worn over other clothing.