
640.00
Injury - N2 Bulk
This poison looks and feels gross.
At onset and each round for 6 rounds, attack Nature with 6d12 to deal 4 Necrotic damage. Cause Wounded Tier equal to Injury to the exposed part. If no part was targeted, roll for a part.
The flesh blackens and dies spreading from the injury site. Tier 1.
Onset: Instant
Rarity: 9
Method: Magical Corrosive

37.02
Injury - N2 Bulk
This poison is Smell Magnitude 2.
At onset and each minute for 6 minutes, attack Endure with 2d12 to deal 1 Body damage. When total Injury from this becomes enough to cause a Serious Injury, it does by using the total Injury. Further Injury from this causes Tier 1 Wounded to the same part.
The injection site becomes red and swollen and the tissue begins to dissolve. Tier 2.
Onset: 3 rounds
Rarity: 3
Method: Corrosive