^
Rising Legends: Searching Wound
Searching Wound
Search - Wound

Magical Objects
Time Craft Tier Magical
Cost 100
Artifact - N3 Bulk
As you would suffer Wounded Tier that would bring your Wounded Tier on a part to be 12 or more, this headband first removes 2 + ET x 2 Tiers of Wounded from that part. 30 day cooldown.
Poisons
Craft Tier Magical
Cost 640.00
Injury - N2 Bulk
This poison looks and feels gross.
At onset and each round for 6 rounds, attack Nature with 6d12 to deal 4 Necrotic damage. Cause Wounded Tier equal to Injury to the exposed part. If no part was targeted, roll for a part.
The flesh blackens and dies spreading from the injury site. Tier 1.
Onset: Instant Rarity: 9 Method: Magical Corrosive
Craft Tier Animal
Cost 37.02
Injury - N2 Bulk
This poison is Smell Magnitude 2.
At onset and each minute for 6 minutes, attack Endure with 2d12 to deal 1 Body damage. When total Injury from this becomes enough to cause a Serious Injury, it does by using the total Injury. Further Injury from this causes Tier 1 Wounded to the same part.
The injection site becomes red and swollen and the tissue begins to dissolve. Tier 2.
Onset: 3 rounds Rarity: 3 Method: Corrosive
Weapons
Armor
Mundane Objects
Craft Tier Steel
Cost 94.50
Profession Gear - 2 Bulk
Used for treating wounds.
Materials
Clothes
Traps
Types not found: weapons, armor, materials, clothes, traps



© 2026 - Grinning Demon Games. All rights reserved.