1 Energy: Choose an Augment you know and pay the cost of the Augment, including of any Intensity and Boost you apply, to store the effect in this Quarterstaff unless there are already 1 + ET Augments stored.
1 Resolve: Choose up to 1 + ET of the stored Augments and apply their effects to an applicable effect you are using exactly as they were stored, removing them from the staff. You do not need to pay any costs of the Augments, though they do still affect the DL.