The Tower ManifestGame Type: LARP
Game Company: SLUGS
GM: Rick Raible
Maximum Players: 25
Description (program-ready, with world flavor):
A five-hour live-action roleplaying game for up to 20 players.
The Prophets of the Dark Crystal spoke of this night: when omens filled the skies and the great powers of the world gathered, the Tower would manifest. Now it stands before you, born from prophecy and shadow.
The world is broken. The capital has fallen, famine spreads across the land, and statues weep dust where saints once stood. In the chaos, five factions have answered the prophecy, each convinced the Tower holds their destiny. Some seek a throne, others salvation, still others the chance to unmake all that has come before.
But the Prophets never agreed on what the Tower would give — unity, dominion, revelation, or nothing at all. Each player must pursue secret goals, balance faction loyalty with personal ambition, and decide: What is the true cost of Destiny?
The system uses a streamlined combat matrix (5 Life per character), Influence tokens for bargains and rerolls, and a corruption mechanic that slowly erodes the soul. In the Tower, power never comes without sacrifice.
Meet at 7:00pm at [good place to meet]
Session | Location | Players Signed Up |
6AB |
Hotel-St Clair |
3 |
7A |
Hotel-St Clair |
3 |