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Rising Legends: Searching Ink
Searching Ink
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TinkerUmbralConstruction
Aspect
Reduce your DL to Craft Ritual Circles, Infusion Tattoos, and Infusion Etchings by 1 + TT/2. You may Manifest Spells that have Construction, Tinker, or Umbral Affinity without speaking. After succeeding Manifest like this, heal minor actions equal to your Tools Tier.
Boost: Reduce the Skill Tier requirement of abilities that have Construction, Tinker, or Umbral Affinity by 1.
SpaceMobile
Trick
Requirements: Root Shimmer
Warp to target space in 3 range.
Blink Shimmer appear fuzzy to others as they constantly shift fractions of an inch.
BodyUmbral
Form
Requirements: Root Pixie
Gain fangs. After you cause Grit Injury to a living creature with your fangs, heal 1 Energy. Your fangs gain Mystical and Body.
These sinister Pixies hail from a group that was exiled from the Soigen Hamlets long ago for their blood magics. Purple wings and black skin denote their kind.
BodySpiritual
Form
Requirements: Root Pixie
Shrink 1 size. 12 times per day, after you attack with your wings, you can expose the target to Pixie Dust poison. Gain +1 on Luck rolls.
These Pixies are slightly more reflective of light and thus seem to have a faint glow to them.
BodyMobile
Form
Requirements: Root Rettocuru
Shrink 1 size. Gain +1 on Stealth rolls and +2 Movement Pool.
This smaller breed tangles its way among the thicker, low lying foliage.
BodySpace
Form
Requirements: Root Angel
Shrink 1 size. Have a starting Movement Pool of 4. Gain a pair of wings. As a creature in 3 range is targeted by a Spell, you can pay 1 Resolve to change the target to you, ignoring its range, as a reaction.
Though small, cherubs are the defenders and guards among the angelic ranks. The two extra wings that grow from their back give them extra stability in flight.
ArcanistLeaderUmbral
Spell - Transference
Requirements: 11 Combined Tiers of Martial and Poise
Scry on another creature. If you can sense them, create a portal in their space and in target space in Reach. The creature can move into either portal to Teleport to the other.
Duration 6 + TT x 2 roundsDefense Magic
Boost: Think up to 5 + TT x 5 words. The creature hears the words.
NaturalistBodyEnvironmental
Aspect
Requirements: Root Orc
Gain 6 Fire Reduction. You only need to drink half the normal amount.
Orc tribes that roam the golden dunes thrive where others shrivel.
ArcanistUmbral
Aspect
Requirements: Root Materia
Gain +1 on Manifest rolls and +3 on Dispel Defense with abilities that have your Fused Element.
This form seems to have a body that shifts back and forth between elemental energy and mortal body.
BodyUmbralSpiritual
Form
Requirements: Root Troll
Shrink 1 size. Reduce Energy Pool gained from Skill Tiers by half. Increase your Luck Pool by the amount of Energy reduced.
Trolls whose tie to the otherworld manifests as luckiness wield luck the way others wield magic.
ArcanistUmbralSpiritual
Trick - Infusion
1 Resolve: Effects of potions you drink gains +1 + TT duration.
Duration 1 round
Boost: Effects of potions you drink gain +1 + TT/2 Trained Tier.
TacticianBody
Response
Requirements: 7 Combined Tiers of Athletics and Guile
After causing Muted, attack with Injury d12 to cause Tier 1 + TT/2 Strangled. Any time they reduce a Muted Tier, also reduce this Strangled Tier an equal amount. If Muted is removed, this Strangled is removed.
Defense Nature
Boost: On success, for 1 round, they cannot Drink.
NaturalistBodyDecay
Form
Requirements: Root Flora
Shrink 1 size. Gain 6 Necrotic Reduction and Immunity to Fungoid Spores. Lose Sunfed. You can consume decaying flesh or plant matter as food. For each Bulk of this you eat, heal 1 Grit. 12 times per day, you can use a Major Action to expose creatures in a Burst 1 to Fungoid Spores.
A Fungoid's body resembles mushrooms and other fungus breeds rather than trees or vines. Instead of relying on sunlight for energy, they absorb the energy of decaying matter.
BodyDecay
Form
Requirements: Root Goblin
Shrink 1 size. You can use a Minor Action to cause technology objects in a Burst 1 to suffer 1 Broken Tier.
Even smaller, this breed is not allowed within the camps of other Goblin and often roam as feral monsters.
BodyHopeMobile
Form
Requirements: Root Human
Shrink 1 size. Gain +1 on Luck and Squeeze rolls.
These whimsical creatures are very similar to Humans. Halflings have lived among them so long that no one remembers when the two met, so most just categorize them together.
ArcanistNecroticCurative
Aspect
After you drink blood, gain +1 on rolls for 1 + TT rounds. When you Manifest a spell that has Body, Curative, or Decay Affinity, you may replace the requirement of words with suffering an equal number of Tiers of Trauma. When you do, the spell gains +1 damage.
Boost: Reduce the Skill Tier requirement of abilities that have Arcanist, Curative, or Necrotic Affinity by 1.
NaturalistNecroticImagination
Spell - Transference
Requirements: 11 Combined Tiers of Athletics and Magic
Deal 2 Mystical Body damage to Grit of target creature in Reach. If this causes Injury, drink the blood or store it in a Gripped vial. When you drink the blood, choose a non-Root ability the creature knows. Gain that ability as they know it with no more than TT training. Ignore any requirements of the ability.
Duration 3 + TT hoursDefense Nature
Boost: You can choose a Root ability. Do not change size from Root abilities gained in this way.
Imp
ArcanistBodyUmbral
Form
Requirements: Root Demon
Shrink 1 size. Have a starting Movement Pool of 4. Reduce your DL to Manifest Spells by 1. 12 times per day, after causing Grit Injury with your fangs or claws, you can expose the target to Imp Toxin.
Imps have features closer to that of a Goblin than a Human. They have pointed faces and rough, red or yellow skin.
LeaderTimeOrder
Spell - Illusion
Requirements: 7 Combined Tiers of Martial and Observe
You and up to 2 + TT target creatures in 6 + TT x 2 range each think up to 12 x TT words. Each of you hears the thought words.
Boost: Images or emotions can be sent in place of 12 words each.
TinkerBody
Form
Requirements: Root Dragon
Shrink 1 size. Gain Darksight and +3 on Craft rolls for traps.
Trading raw power for craftyness, finer motor skills, and vastly greater numbers, these smaller forms often fall into servitude.
ArcanistBodyCurative
Spell - Mutation
Requirements: 9 Combined Tiers of Athletics and Magic
Deal 3 Mystical Body damage to Grit of target creature in Reach. If this causes Injury, drink the blood or store it in a Gripped vial. When you drink the blood, heal 2 + TT Grit.
Defense Endure
Boost: For 1 round, gain +1 + TT on rolls to reduce Ailments afflicting you.
LeaderAirImagination
Spell - Infusion
Requirements: 9 Combined Tiers of Endure and Observe
Whisper up to 10 + TT x 10 words. These words are heard by a creature you think of as if you were standing next to them speaking normally if they are within 1 + TT miles.
Boost: The creature can respond with up to the same number of words you could speak.
HeroWaterCurative
Spell - Infusion
Target creature in 3 + TT range heals 2 Grit at the start of their turn. You use Grit equal to the Injury removed.
Duration 3 + TT roundsDefense Magic
Boost: Target an additional 1 + TT/2 creatures. For each creature beyond the first that has Injury removed at once, reduce the Grit you use by 1.
TricksterMindImagination
Spell - Illusion
Requirements: 7 Combined Tiers of Elude and Tools
Choose a trap. Attack Observe of creatures that examine target object in Reach to think the object has the chosen trap on it.
Duration 3 + TT days
Boost: If creatures take actions that would trigger the trap, deal 4 + TT/2 Mystical Mind damage to their Grit.
NaturalistEarthCurative
Spell - Mutation
Requirements: 7 Combined Tiers of Endure and Nature
Any food or drink in target space in 3 + TT range is purified from being spoiled, rotten, or any other contamination except poison.
Boost: Also, use Attack Poison against each poison in the space with 1 + TT/2 d12 and without needing Gear.
NaturalistSpace
Trick
Drink the contents of target Gripped object.
Boost: If it is Alchemical, increase the ET of it by 1 + TT/3.
ScoutMindRadiant
Spell - Illusion
Requirements: 7 Combined Tiers of Guile and Poise
Create a Projection of a specified memory you think of into target space in Reach. It displays as an image that you size up to 3 foot x 3 foot and that can be viewed only one direction of your choice.
Duration 1 + TT minutes
Boost: Include sound from the memory.
BodyDespair Potion
Spell - Mutation
Requirements: 7 Combined Tiers of Athletics and Martial
Target creature in 6 + TT x 2 range shrinks 1 size.
Duration 6 + TT x 2 roundsDefense Magic
Boost: Increase the size shrunk by TT/6.
NaturalistWaterDecay
Spell - Elemental
Requirements: 7 Combined Tiers of Magic and Nature
Water in target space in 3 + TT range becomes dark and sludgy. Deal 3 + TT Sickened damage to any creature that drinks it.
Boost: Choose from Leeches Doom, Locked Limbs, Natures Rage, Parasite Buffet, or Roiling Guts that has a rarity no higher than TT. Any creature that drinks it is exposed to the chosen Disease.
Form
Requirements: Root Beast
Shrink 1 + TT sizes. This does not cost AP.
ScoutTimeImagination
Spell - Illusion
Think up to 25 words. A rolled scroll appears on the ground in your space. When the scroll is moved, the scroll speaks the words in your voice and dissipates.
Duration 3 + TT x 3 hours
Boost: Think of up to 1 + TT simple images. The images project above the scroll for 1 minute after it is moved.
BodyMobile
Form
Requirements: Root Mammalfused
Shrink 1 size. Gain +2 on Stealth and Squeeze rolls.
The infiltrator archetype has animal influencers that are quite often weasels or other creatures that are known for their lithe movement.
MindBody
Form
Requirements: Root Mammalfused
Shrink 1 size. Gain +1 on Knowledge and Priority rolls.
The mastermind archetype has animal influencers that are known for their cunning, like foxes.
NaturalistBody
Form
Requirements: Root Insectfused
Shrink 2 sizes. Gain 2 wings and Flight with Wings as a Primary Movement Type. Land becomes a Secondary Movement type. Gain a swarm of a creature matching one of your Species as a Bonded creature that does not count against your limit of Bonded creatures. If you lose the Bonded creature, gain a replacement 1 week later.
This black and yellow banded Insecfused breed is among the smallest sentient races. They are accompanied by a swarm of insects that diligently work for their leader. This breed considers their young as adults when they first obtain their swarm.
Tinker
Aspect
Requirements: Tinker Affinity
You can use broken objects as if they are not broken and gain +1 + TT on Salvage rolls.
There's always a use for the bits and bobs you collect in your various pockets and packs, all you have to do is find it.
BodyRadiantMobile
Form
Requirements: Root Shimmer
Shrink 1 size. Gain a set of wings and Flight with Wings as a Secondary Movement type. Your wings gain Mystical, Blind, Guard 1, and Radiant.
Twinkle Shimmer are smaller, but have wings manifest from pure radiant energy.
BodyMobile
Form
Requirements: Root Cog
Shrink 1 size. Gain +1 Movement Pool and on Aid and Stealth rolls.
This blueprint is smaller than the original, with inner workings laid out to move quickly and quietly, rather than brute strength.
BodyNecroticCurative
Aspect
Requirements: Vampire
After you Injure a living creature with fangs, consume 2 + TT ounces of blood from them. After consuming at least 1 Bulk of blood in 1 day, gain +1 + TT/2 Movement Pool for 1 day. After consuming at least 6 ounces of blood in 1 minute, gain +1 on Might skill rolls for 1 + TT minutes.
Boost: Your fangs do not reduce Unaware when they cause Injury. You can retract or extend your fangs at any time without an action.
ArcanistNecroticSpiritual
Aspect
Gain 1 + TT Vita Pool. You can use Vita to pay Energy costs of Spells. You can spend 1 minute to pay 1 Grit and 1 Resolve to drink your blood and heal 2 Vita.
Boost: When you use Vita to Manifest a Spell, it gains +1 + TT on defense against Hinder Spellcasting.



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