Spell - Elemental
Requirements: 7 Combined Tiers of Magic and Nature
Water in target space in 3 + TT range becomes dark and sludgy. Deal 3 + TT Sickened damage to any creature that drinks it.
Boost: Choose from Leeches Doom, Locked Limbs, Natures Rage, Parasite Buffet, or Roiling Guts that has a rarity no higher than TT. Any creature that drinks it is exposed to the chosen Disease.