w to harness the power of souls to create diverse magical effects and manifest potent rituals. Join the seedy underbelly of the gambling city of Orbin, manip
A Cracked Realm Barrier or massive amounts of magical use can cause the environment to become oversaturated with elemental energy, Tier 1 to 6. While in
ensing Soul has -1 range and is DL 9. This senses magical effects. Abilities have Magnitude equal to 1/3 of their Trained Tier and magical objects are 1/3 of
onflict, a caster's effects degrade quickly.
Magical effects are often tracked in rounds, minutes, or hours. When prevented from maintaining your focus,
lied. This is most common when crafting high Tier magical gear, casting the most powerful Rituals, or within hospitals granting the best medical care.
D
can be of the body, of the mind, of the sprit, or magical. Various creatures may have specific resistances or weaknesses to specific types. Magical diseases
works and determines if the damage is physical or magical. Effects that deal any physical damage are physical while attacks that deal any magical damage are
, Responses, Stances, Talents, and Tricks are non-magical abilities. Augments, Spells, Tricks and Responses that have a class type are magical abilities. Eve
nding the perfect fit for you can be a challenge. Magical gear having so many types of effects and power levels can make it hard to find exactly the one you