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Rising Legends: Searching Magical
Searching Magical
Search - Magical

Introduction
w to harness the power of souls to create diverse magical effects and manifest potent rituals. Join the seedy underbelly of the gambling city of Orbin, manip
Environments
A Cracked Realm Barrier or massive amounts of magical use can cause the environment to become oversaturated with elemental energy, Tier 1 to 6. While in
Creatures
ear given to them and use it, but cannot activate magical objects. Lycanthrope The Curse of Lycanthrope is tied to a specific type of animal. Animalf
Gear and Bulk
object is made for: Increase the cost of non-magical objects, Bulk, and the amount of Bulk that can be carried in an object by 50% from the previous siz
Magical Gear
Magical gear comes in many forms such as single use potions, resolve powered artifacts, object changing inl
Weapons
y the listed amount, increasing the cost. For non-magical weapons, increase the cost of the object by the cost of an Artifact of Tier equal to the increase.
Senses
ensing Soul has -1 range and is DL 9. This senses magical effects. Abilities have Magnitude equal to 1/3 of their Trained Tier and magical objects are 1/3 of
Conflict
used. Duration During Conflict Non-Ritual magical effects that have duration tracked in minutes, hours, or days reduce 1 of that duration each round
Magic
onflict, a caster's effects degrade quickly. Magical effects are often tracked in rounds, minutes, or hours. When prevented from maintaining your focus,
Conflict Actions
sage of 5 second long turns. The duration of your magical effects degrade faster and you may face exhaustion if you maintain this exertion too long.
Complex Utility Actions
for knowledge or obtain blueprints. Non-Magical Gear (1 Hour - Tools) Crafting non-magical gear consumes material of the object's craft material
Utility Actions
lied. This is most common when crafting high Tier magical gear, casting the most powerful Rituals, or within hospitals granting the best medical care. D
Poisons
ng it of oxygen or destroying it. Each also has a magical version. Effects This effect determines the harm done, how many attacks are made, and the t
Knowledge
Abilities (Varies) Knowledge about non-magical abilities is based on Athletics. Magical abilities is based on Magic. Aspects that can only be lear
Damage and Healing
works and determines if the damage is physical or magical. Effects that deal any physical damage are physical while attacks that deal any magical damage are
Conditions
nnot use Ranged Strike except with Mechanical and Magical weapons Increase cost of moving by 2 Movement You can stand up by paying 2 Movement. Pr
How Abilities Work
d Tricks and Responses that have a class type are magical abilities. Even if an ability is magical, it may create a non-magical effect. Aspects, Responses, S
Skills and Rolling Dice
ical actions. Knowledge includes Spells, rituals, magical objects, and magical creatures. Martial: Might Dealing with violent situations by being abl
Shopping
the perfect fit for you can be a challenge. With magical gear having so many types of effects and power levels, it can be hard to find exactly the one you w

Diseases
No diseases found.



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