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Rising Legends: Searching Magical
Searching Magical
Search - Magical

Introduction
w to harness the power of souls to create diverse magical effects and manifest potent rituals. Join the seedy underbelly of the gambling city of Orbin, manip
Environments
A Cracked Realm Barrier or massive amounts of magical use can cause the environment to become oversaturated with elemental energy, Tier 1 to 6. While in
Creatures
ear given to them and use it, but cannot activate magical objects. Lycanthrope The Curse of Lycanthrope is tied to a specific type of animal. Animalf
Magical Gear
Magical gear comes in many forms such as single use potions, resolve powered artifacts, object changing inl
Senses
ensing Soul has -1 range and is DL 9. This senses magical effects. Abilities have Magnitude equal to 1/3 of their Trained Tier and magical objects are 1/3 of
Conflict
used. Duration During Conflict Non-Ritual magical effects that have duration tracked in minutes, hours, or days reduce 1 of that duration each round
Magic
onflict, a caster's effects degrade quickly. Magical effects are often tracked in rounds, minutes, or hours. When prevented from maintaining your focus,
Conflict Actions
sage of 5 second long turns. The duration of your magical effects degrade faster and you may face exhaustion if you maintain this exertion too long.
Task Actions
on. Repair (10 minutes - Tools) If a non-magical object is made of a material you know how to Craft, you can reduce its Broken Tier by 1 by consumin
Utility Actions
lied. This is most common when crafting high Tier magical gear, casting the most powerful Rituals, or within hospitals granting the best medical care. D
Poisons
how they can be defended against. Each also has a magical version. Corrosives: Destroys tissue directly. Irritants: Inflame tissue by direct action. N
Diseases
can be of the body, of the mind, of the sprit, or magical. Various creatures may have specific resistances or weaknesses to specific types. Magical diseases
Knowledge
Abilities (Varies) Knowledge about non-magical abilities is based on Athletics. Magical abilities is based on Magic. Aspects that can only be lear
Damage and Healing
works and determines if the damage is physical or magical. Effects that deal any physical damage are physical while attacks that deal any magical damage are
Conditions
nnot use Ranged Strike except with Mechanical and Magical weapons Increase cost of moving by 2 Movement You can stand up by paying 2 Movement. Pr
How Abilities Work
, Responses, Stances, Talents, and Tricks are non-magical abilities. Augments, Spells, Tricks and Responses that have a class type are magical abilities. Eve
Skills and Rolling Dice
ical actions. Knowledge includes Spells, rituals, magical objects, and magical creatures. Martial: Might Dealing with violent situations by being abl
Shopping
nding the perfect fit for you can be a challenge. Magical gear having so many types of effects and power levels can make it hard to find exactly the one you
Crafting and Customizing
the same time. To create the most powerful magical objects and complicated technology, there are often many assistants to get the job done. As it can

Diseases
No diseases found.





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