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The Battlefield
The Battlefield
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The Battlefield

There are many ways to move around the world and navigate obstacles. All rolls defined on this page are Mobility rolls.
Grid
Conflict is represented on a hex grid. Edge-to-edge of each hex represents 5 feet of space. Place a representation of each character on the grid to track the position of characters in relation to each other.
Shapes
Many effects take form in a given shape. This illustrates how to form those shapes on the hex grid. The black space is the origin space of the effect. Cones that start facing an edge expand outwards only every other space.
Physical Size
Creatures and objects come in many different shapes. The spaces of a creature or object represents how many hexes on the grid they occupy. Each space also is occupied vertically based on the creature's height. Dimensions regularly represents the largest dimension of a creature.
These dimensions and weights are the common amounts for creatures and objects of a given size. See Playable Species for how size affects a creature.
TierSpacesDimensionsWeightObject Bulk
-913"0.15 ounces0 to N1
-814"0.43 ouncesN2
-715"1.3 ouncesN3
-618"3.8 ouncesN4 to N5
-5111"11.5 ouncesN6 to N9
-411' 4"2.2 pounds1 to 2
-311' 11"6.5 pounds3 to 7
-212' 10"19.5 pounds8 to 24
-114' 11"58 pounds25 to 55
015' 10"175 pounds56 to 240
118' 5"525 pounds241 to 750
2312' 2"1,575 pounds751 to 2,000
3717' 6"4,725 pounds2,001 to 3,000
41225' 3"7 tons3,500
52636' 5"21 tons10,000
65452' 6"64 tons34,000
711275' 9"191 tons100,000
8234109' 2"574 tons275,000
9486157' 6"1,722 tons800,000
Area and Targeting
As you declare an action, designate a space it will occur within its range. A space is in range if it is that many contiguous spaces or less away from a space you occupy.
An effect's Area defines which subjects are affected from where the effect occurs. You may reduce the Area value of an ability you Manifest as you declare it by any amount. When using an effect that attacks multiple targets, roll once for your attack and roll damage separately for each target. Each type of Area has a Tier.
Self (Tier 0)
The effect only applies to you. Effects that do not specify an Area are Self.
Target (Tier 1)
Instead of designating a space, specify a subject that your senses allow you to target. Increase range by your Reach.
Line (Tier 2) and Cone (Tier 3)
Create a Line or Cone shape. It continues in a direction away from you for a number of spaces equal to the value from the space it occurs in. It affects all creatures and unattended objects in the area. Increase range by your Reach.
Burst (Tier 4) and Aura (Tier 5)
Instead of designating a space, you may specify a subject that your senses allow you to target. Create a Burst / Aura shape that continues away from the space or subject where the effect occurs for a number of spaces equal to the value. It affects all creatures and unattended objects in the area. You can choose to be unaffected by a Burst you Manifest if you occupy the space it occurs in.
Crowded
When multiple creatures and objects share a space, they hamper each other and count as adjacent. Ignore creatures and objects 4 or more sizes smaller than you. Crowded causes Tier 1 Encumbered, increases Movement costs by 1, and cannot exceed Tier 3.
For each other size 0 or larger creature or object in a space you occupy, have Tier 1 Crowded. Each two creatures or objects of the same size count as 1 size larger. A creature that occupies more than 1 space counts as 1 size 0 creature in each space they occupy.
A space containing 4 size 0 creatures is fully occupied. You cannot move into an occupied space if you would cause it to be more than fully occupied. While adjacent to a space that is fully occupied, you can target subjects in the space as if you can Reach them even if you normally could not.
Concealment
Poor lighting, weather conditions, or magic can create Concealment, Tier 1 through 12. If any space you or a target are in or that is between you and a target creates Concealment, that target has Concealment from you. If you are adjacent to a target, reduce Concealment from any conditions of the world by 3 Tiers. For each Tier of Concealment your target has, have -1 on Awareness rolls affected by the type of Concealment. Concealment against the senses you are using to choose a target also causes half this penalty on targeted attack rolls against them.


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