There are many ways to move around the world and navigate obstacles. All rolls defined on this page are Mobility rolls.
Grid
Conflict is represented on a hex grid. Edge-to-edge of each hex represents 5 feet of space. Place a representation of each character on the grid to track the position of characters in relation to each other.
Shapes
Many effects take form in a given shape. This illustrates how to form those shapes on the hex grid. The black space is the origin space of the effect. Cones that start facing an edge expand outwards only every other space.
Physical Size
Creatures and objects come in many different shapes. The spaces of a creature or object represents how many hexes on the grid they occupy. Each space also is occupied vertically based on the creature's height. Dimensions regularly represents the largest dimension of a creature.
These dimensions and weights are the common amounts for creatures and objects of a given size. See
Playable Species for how size affects a creature.
Tier | Spaces | Dimensions | Weight | Object Bulk |
-9 | 1 | 3" | 0.15 ounces | 0 to N1 |
-8 | 1 | 4" | 0.43 ounces | N2 |
-7 | 1 | 5" | 1.3 ounces | N3 |
-6 | 1 | 8" | 3.8 ounces | N4 to N5 |
-5 | 1 | 11" | 11.5 ounces | N6 to N9 |
-4 | 1 | 1' 4" | 2.2 pounds | 1 to 2 |
-3 | 1 | 1' 11" | 6.5 pounds | 3 to 7 |
-2 | 1 | 2' 10" | 19.5 pounds | 8 to 24 |
-1 | 1 | 4' 11" | 58 pounds | 25 to 55 |
0 | 1 | 5' 10" | 175 pounds | 56 to 240 |
1 | 1 | 8' 5" | 525 pounds | 241 to 750 |
2 | 3 | 12' 2" | 1,575 pounds | 751 to 2,000 |
3 | 7 | 17' 6" | 4,725 pounds | 2,001 to 3,000 |
4 | 12 | 25' 3" | 7 tons | 3,500 |
5 | 26 | 36' 5" | 21 tons | 10,000 |
6 | 54 | 52' 6" | 64 tons | 34,000 |
7 | 112 | 75' 9" | 191 tons | 100,000 |
8 | 234 | 109' 2" | 574 tons | 275,000 |
9 | 486 | 157' 6" | 1,722 tons | 800,000 |
Area and Targeting
As you declare an action, designate a space it will occur within its range. A space is in range if it is that many contiguous spaces or less away from a space you occupy.
An effect's Area defines which subjects are affected from where the effect occurs. You may reduce the Area value of an ability you Manifest as you declare it by any amount. When using an effect that attacks multiple targets, roll once for your attack and roll damage separately for each target. Each type of Area has a Tier.
Self (Tier 0)
The effect only applies to you. Effects that do not specify an Area are Self.
Target (Tier 1)
Instead of designating a space, specify a subject that your senses allow you to target. Increase range by your Reach.
Line (Tier 2) and Cone (Tier 3)
Create a Line or Cone shape. It continues in a direction away from you for a number of spaces equal to the value from the space it occurs in. It affects all creatures and unattended objects in the area. Increase range by your Reach.
Burst (Tier 4) and Aura (Tier 5)
Instead of designating a space, you may specify a subject that your senses allow you to target. Create a Burst / Aura shape that continues away from the space or subject where the effect occurs for a number of spaces equal to the value. It affects all creatures and unattended objects in the area. You can choose to be unaffected by a Burst you Manifest if you occupy the space it occurs in.
Crowded
When multiple creatures and objects share a space, they hamper each other and count as adjacent. Ignore creatures and objects 4 or more sizes smaller than you. Crowded causes Tier 1 Encumbered, increases Movement costs by 1, and cannot exceed Tier 3.
For each other size 0 or larger creature or object in a space you occupy, have Tier 1 Crowded. Each two creatures or objects of the same size count as 1 size larger. A creature that occupies more than 1 space counts as 1 size 0 creature in each space they occupy.
A space containing 4 size 0 creatures is fully occupied. You cannot move into an occupied space if you would cause it to be more than fully occupied. While adjacent to a space that is fully occupied, you can target subjects in the space as if you can Reach them even if you normally could not.
Concealment
Poor lighting, weather conditions, or magic can create Concealment, Tier 1 through 12. If any space you or a target are in or that is between you and a target creates Concealment, that target has Concealment from you. If you are adjacent to a target, reduce Concealment from any conditions of the world by 3 Tiers. For each Tier of Concealment your target has, have -1 on Awareness rolls affected by the type of Concealment. Concealment against the senses you are using to choose a target also causes half this penalty on targeted attack rolls against them.