Torso Armor - Craft Tier 2
Torso Armor grants Physical Reduction and has Bulk equal to the Tier. Suffer a penalty on Elude defense equal to 1/2 the Tier and reduce your Movement Pool by 1/3 the Tier. Armor made for a long or wide torso has the Bulk doubled.
Additional Armor Parts - Craft Tier 3
Each armor part covers a different limb to grant Physical Reduction as torso armor against Called Shots for that part. The effects of the armor stack with the effects of all other worn parts. If worn on a limb or distal that is used to attack, that attack gains benefits of the material as weapons do, the effect of any Inlays within, and +1 damage.
Arms, Legs, Tentacles, or Wings (medium cost)
The Bulk and effect is 1/2 of the torso part.
Feet, Hands, Head, Hoofs, or Tail (small cost)
The Bulk and effect is 1/4 of the torso part.
Feet / Hands / Head - Can have slots to fit your distals at no cost. Add claws, horns, talons, or flexible toes to the part by increasing the Craft Tier by 1. Added distals count as having the distal. Without flexible toes, the part prevents the use of Grip and Grab with the limb.
Donning Armor
Donning armor takes a number of Major Actions equal to 4 x Bulk. Removing armor takes half as long. Donning takes half as long if another creature spends the same actions helping. A creature can only don 1 armor of each part at a time.
Material | Tier | Torso Cost | Medium Cost | Small Cost | Effect |
Cloth | 1 |
3.25 |
2.44 |
1.22 |
Can be worn in addition to one other armor. |
Soulshard | 1 |
15,072.00 |
7,548.75 |
3,774.38 |
You can reroll 4 rolls you make each day without using an action. Can be worn in addition to one other armor. |
Spidersilk | 1 |
786.00 |
399.38 |
199.69 |
-1 Bulk. Can be worn in addition to one other armor. |
Angelhide | 2 |
846.00 |
440.00 |
220.00 |
Reduce the face value you need to roll on healing dice by 1. |
Demonhide | 2 |
846.00 |
440.00 |
220.00 |
As a magical effect affects only you, increase its duration by 1. |
Leather | 2 |
13.00 |
9.75 |
4.88 |
|
Bone | 3 |
33.38 |
26.44 |
13.22 |
+1 Bulk. Gain +1 on Demoralize rolls. |
Dragonhide | 3 |
1,269.00 |
660.00 |
330.00 |
Gain +1d12 on rolls to reduce ailments. |
Living Wood | 3 |
1,008.00 |
523.13 |
261.56 |
After each hour in sunlight, heal 1 Grit. |
Venomwood | 3 |
382.50 |
205.88 |
102.94 |
Gain +2 on defense against poisons. Gain 2 Necrotic Reduction. |
Wood | 3 |
17.25 |
13.50 |
6.75 |
|
Bronze | 4 |
70.00 |
48.00 |
24.00 |
|
Cold Iron | 4 |
340.00 |
183.00 |
91.50 |
Fae that make contact with you are poisoned by the cold iron. |
Ironwood | 4 |
510.00 |
274.50 |
137.25 |
-1 Bulk. |
Obsidian | 4 |
744.00 |
397.50 |
198.75 |
Gain 1 Fire Reduction. |
Living Element | 5 |
4,050.00 |
2,078.13 |
1,039.06 |
Can be Air, Earth, Fire, or Water. Gain 4 Elemental Reduction against the element this is. |
Orichalcum | 5 |
2,115.00 |
1,100.00 |
550.00 |
Increase the duration of magical abilities you Manifest by 1. |
Stone | 5 |
112.50 |
80.63 |
40.31 |
Gain 1 Fire Reduction. Suffer -1 on Mobility rolls. |
Adamantine | 6 |
9,360.00 |
4,743.75 |
2,371.88 |
+1 physical reduction. |
Mythral | 6 |
2,088.00 |
1,095.00 |
547.50 |
-2 Bulk. |
Steel | 6 |
225.00 |
141.75 |
70.88 |
|