Augment - Control | Connected Skills -
Martial
Requirements: Martial Proficiency 6
2 Resolve: Augment an attack that deals damage and has a single target. The damage is halved. Then use the same attack with all applied effects 1 + Intensity additional times against different targets.
Boost: 4 Energy: Attacks do not have to choose different targets.
Augment - Control | Connected Skills -
Guile
2 Resolve: Augment an ability with a duration. Its duration is always counted in its own duration increment, even during Conflict.
Boost: 2 Resolve: As a Major action, cause the effect the stop or resume. While stopped, it does not reduce duration from time passing.
Augment - Control | Connected Skills -
Observe
1 Resolve: Augment an effect that creates a creature. Its appearance matches a creature of the same Species that you have had at least 10 - Intensity x 3 minutes to examine.
Augment - Control | Connected Skills -
Nature
1 Resolve: Augment an effect with a duration. Choose 1 + Intensity conditions about the world such as times of day, specific locations, or lighting conditions. The effect only applies while the chosen conditions are met.
Augment - Control | Connected Skills -
Tools
1 Resolve: Augment a magical ability. Choose a time in the next 2 + Intensity x 2 hours. The effect takes place at that time. You make all decisions for the ability now. If it has a target, instead choose a space and it will attack blind.
Boost: 1 Energy: Choose 1 + Intensity conditions. If any condition is met in the area of the effect, the effect takes place immediately.
Augment - Control | Connected Skills -
Observe
1 Resolve: Augment an effect. Up to 2 + Intensity x 2 target creatures are unaffected by it.
Augment - Control | Connected Skills -
Magic
2 Resolve: Augment a Talent. It becomes a Spell - Infusion with Area Target 0.
Augment - Control | Connected Skills -
Observe
1 Resolve: Augment an attack. Your attack ignores 2 + Intensity x 2 Tiers of Concealment.
Augment - Control | Connected Skills -
Nimble
1 Resolve: Augment a Spell. It does not have any visual effects.
Augment - Control | Connected Skills -
Martial
1 Resolve: Augment a Spell. Manifest it without a Free Limb.
Boost: 2 Resolve: If using a Teleport or Warp effect, you can change Environmental Surroundings and treat your Bulk Limit as Intensity x 6 higher.
Augment - Control | Connected Skills -
Poise
Requirements: Poise Proficiency 9
1 Resolve: Augment a Spell. Manifest it as a Talent with Area Self.
Augment - Control | Connected Skills -
Martial
1 Resolve: Augment an ability with Area Line. You can turn the Line 30 degrees up to 1 + Intensity times anywhere in the Area.
Augment - Control | Connected Skills -
Endure
1 Resolve: Augment an effect that Warps. Treat the spaces affected creatures and objects have been moved or fallen this turn as 10 x Intensity less to determine collision damage.
Augment - Control | Connected Skills -
Poise
1 Resolve: Augment a Spell. Manifest it without speaking.
Augment - Control | Connected Skills -
Elude
1 Resolve: Augment an ability with range. The effect originates from target space in range. You still choose the target in range from you.
Augment - Control | Connected Skills -
Zeal
1 Resolve: Augment an ability that has a single target. If it has no effect against the target for any reason, redirect the ability to another target in range. Repeat this Intensity times. You cannot select any target more than once.
Augment - Control | Connected Skills -
Zeal
1 Resolve: Augment an effect that has an Aura Area. The Area Value becomes 0.
Augment - Control | Connected Skills -
Nature
2 Resolve: Augment an ability with Area self. Area becomes Target 0 and it attacks Magic. Applied Trained Tier cannot exceed Intensity x 3.
Augment - Control | Connected Skills -
Observe
2 Resolve: Augment a detect Spell. Scry the nearest subject that could normally be detected by it instead of any other effect. You know the direction and distance to the subject. If you have a poor connection to the subject, the information may be inaccurate.
Augment - Control | Connected Skills -
Tools
2 Resolve: Choose taking a Serious Injury, dying, or becoming Unconscious. Augment an ability. The ability has no effect until the chosen option occurs to you during the next 1 + Intensity days. Make all choices for the ability now. The target of the ability becomes any creature or object that caused the condition to you. Any previous ability used with this effect ends.
Boost: 1 Energy: Instead, choose any targets now. This fails if any target is out of range at the time this occurs.
Augment - Control | Connected Skills -
Endure
2 Resolve: Augment an ability that specifies a choice during Manifestation. Choose an additional 1 + Intensity options.
Augment - Control | Connected Skills -
Zeal
1 Resolve: Augment an effect that counts daily successes. This success is not counted.
Augment - Control | Connected Skills -
Tools
2 Resolve: Augment an effect that has an Aura Area. The Aura originates from the space you are in and does not move.