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Rising Legends: Shimmer
Shimmer
When chosen as your Primary Species, gain each of these features.
If Full-Blooded: Gain Immunity to Radiant and +1 damage with Radiant effects.
Brilliant: Gain +2 on Aid rolls and do not become Blind or Overwhelmed by Light.
Radiant Body: Gain 6 Radiant Reduction. Vulnerable to Necrotic.
Radiant Attuned: Reduce your DL to use Radiant abilities and attacks made by those abilities by 2.
Movement Types: Primary - Land / Secondary - Swim
Language: Angelic
SizeHeightWeightAdventure AgeOld AgeSage Age
-1 4'2" - 4'10"40 - 55 pounds20 years120 years480 years
Bright. Positive. Pertinacious. Shimmer are innately attuned to Radiant energy. They light the path both metaphorically and physically.
History
The Human-Dragon war sparked the foundation of the first paladin order. The order of Truth. Their founder, a Human veteran of the war, worked with a Goblin scholar in study of the Materia. Together they created the instructions for the creation of a creature infused with radiant energy for the purpose of guiding and protecting Humanity. Though, they never managed to complete the process.
An Angel used their notes to finish the project during the Undead Rising. The result was the Shimmer, who were instrumental in the survival of living creatures. In the centuries since then, Shimmer have remained prominent in religious orders and among healers.
Shimmer inspired starkly opposite reactions from Shade, with whom they are at odds frequently throughout history.
Culture
Shimmer inspired starkly opposite reactions from Shade, with whom they are at odds frequently throughout history. They are received openly by society and are a common sight in temples. They exude a contagious optimism. Shimmer often hold the good of others in higher regard than themselves. They live austere lives and value submission to proper authority, usually the will of the gods and laws of the country.
Physicality
Shimmers have shades of golden skin and long hair of a pure white. Their silver eyes glitter with refracted light.
Physical Heritage
Golden tints to the skin and silvery eyes are common in those with Shimmer ancestry.
"You ask how I maintain hope in times of uncertainty? I say hope cannot exist without uncertainty. As long as you draw breath, you have a choice. I choose to see uncertainty as a gift. I can't guarantee things will work out well, but I also can't guarantee that they won't. Am I to choose to give up? To make defeat certain? No. I will choose to hope. Now, let go slay some zombies."
-Iphon, Shimmer paladin
Root Abilities - If Shimmer is your Primary Species, you may learn 1 of these during character creation by assigning AP.
SpaceMobile
Trick
Warp to target space in 3 range.
Blink Shimmer appear fuzzy to others as they constantly shift fractions of an inch.
HopeOrderSpiritual
Aspect
As a creature in Reach would pay an Energy, Grit, or Resolve cost, you can pay any part of that cost for them. Increase the Tier of any light originating from your space by 1.
Guiding Light Shimmer are adept at creating bright light. It is also rumored that they bond a faint empathetic link with those they are close.
HeroCurativeHope
Trick
1 Resolve: Heal 2 Energy.
Resolute Shimmer channel their psyche to bolster themselves against hardships.
BodyRadiantMobile
Form
Shrink 1 size. Gain a set of wings and Flight with Wings as a Secondary Movement type. Your wings gain Mystical, Blind 2, Guard 1, and Radiant.
Twinkle Shimmer are smaller, but have wings manifest from pure radiant energy.
Species Abilities - If Shimmer is your Primary or Secondary Species, you may learn these by assigning AP.
HeroMindOrder
Aspect
Gain 1 + TT Resolve Reduction against abilities and objects.
Boost: Req: Trained 4 Times - Reduce the face value you need to roll for healing Resolve by 1 + TT/3.
RadiantSenses
Trick
1 Resolve: Attack in a Burst 1 + TT with Nature to deal 1 + TT/2 Blind damage.
Defense Observe
Boost: For 1 + TT minutes, increase the light Tier in the area by 1.
TacticianMindImagination
Response
As target Ally subject in Reach rolls defense, Aid their defense.
Boost: Reduce any penalty they have on the roll by 1 + TT/3.
SensesSpiritual
Aspect
Gain a sense Cursesense. This sense has -1 range and DL 3. It can sense curses as having Magnitude equal to 1 + its Trained Tier. If you exceed the DL by 3, know its Requirements. Exceeding the DL by 6 knows how long the target has been affected. Exceeding the DL by 9 allows you to identify the caster if you are adjacent to them.
Boost: Gain +1 + TT on rolls with Cursesense.
MindOrder
Aspect
Gain +1 + TT/3 d12 on Poise Influence rolls.
Boost: Gain +1 + TT/2 d12 on defense against effects that cause Emotional.
MindHope
Response
1 Resolve: As you would fail a DL for a Skill roll by 1 + TT or less, roll 1d12 and add it to your roll.
Boost: Req: Trained 2 Times - 1 Resolve: You may then reroll.
Radiant
Trick - Infusion
Increase the Light Tier in an Aura 3 + TT by 1.
Duration 1 + TT minutes
Boost: Req: Trained 2 Times - Gain 6 Necrotic Reduction.
HeroCurativeHope
Response
After suffering a Serious Injury, heal 2 + TT/2 Resolve and Grit.
Boost: Heal 1 Energy.





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