After succeeding a physical attack, deal +1 damage for each time you have Injured the target since the end of your last turn.
Boost: Then attack Endure with Injury d12 to cause Tier 1 + TT/3 Trauma.
Magical Objects
Poisons
Weapons
Armor
Mundane Objects
Materials
Clothes
Traps
Types not found: magical gear, poisons, weapons, armor, mundane objects, materials, clothes, traps.